I was discussing with my roommate the modding potential for HL2 and how we should develop some totally new gameplay dynamics. Wouldnt it be great if you could get games to work in dual display mode. Like an RTS that can monitor the map using 2 completely separate view points. Even just a 2d display of secondary information like the position and status of all your teammates including their last typed message. This would not use much additional processing power while still providing a strong improvement over a single display. My roommate argued that there is no market for such things as 90% of all gamers are poor or close to it. This coming from a guy who still has a 1GHz T-bird and a 30GB HD that freezes when i send him an mp3 over AIM. So after I gave him a much needed STFU I explained to him the potential for SLI graphics and dualcore CPUs. There woudl be enough power to drive 2 monitors doing two completely different things. The next day I ran across this article, somewhat of a science experiment by Tom's hardware.
http://graphics.tomshardware.c...li-performance-31.html
Basically, with furture driver support, a SLI video cards and a dual core CPU could easily drive 4 monitors in full 3D action. Now yes, 4 monitors is a bit extreme but my god a few years from now dual LCDs will certainly be bordering on mainstream. Desk space, cost, and raw tech power will all be in proportion. The question is how long will it take video game companies to start using this tech advantage and then how long from there will it take them to get it done right.
Take battlefield 2 for instance, due out in spring '05. How much more powerful would it be to have a primary RTS commander screen and then 3 other configurable GUI setups.
-Display1: standard overhead battle view and primary display.
-Display2: a chase cam of one of your squad leaders through his eyes. (hit the F-keys to cycle to different squads)
-Display3: statistics of all soldiers and their squad groupings as well as current positions and current orders
-Display 4: watching tv / another chasecam / static cam a critical choke point/ chat log / giant "mini map" in full 3D with units highlighted. Shoot, even an instant replay cam would be badass and not interrupt the game.
With the click of a button you could cycle your mouse to any of the displays and reconfigure or actively use them.
These are just a few small possibilities but you can imagine just how many doors this will open with just the available technology we will have in first half of 2005.
This is where I think we are heading but the dynamics are totally unexplored, please share your ideas and possible implementations.
http://graphics.tomshardware.c...li-performance-31.html
Basically, with furture driver support, a SLI video cards and a dual core CPU could easily drive 4 monitors in full 3D action. Now yes, 4 monitors is a bit extreme but my god a few years from now dual LCDs will certainly be bordering on mainstream. Desk space, cost, and raw tech power will all be in proportion. The question is how long will it take video game companies to start using this tech advantage and then how long from there will it take them to get it done right.
Take battlefield 2 for instance, due out in spring '05. How much more powerful would it be to have a primary RTS commander screen and then 3 other configurable GUI setups.
-Display1: standard overhead battle view and primary display.
-Display2: a chase cam of one of your squad leaders through his eyes. (hit the F-keys to cycle to different squads)
-Display3: statistics of all soldiers and their squad groupings as well as current positions and current orders
-Display 4: watching tv / another chasecam / static cam a critical choke point/ chat log / giant "mini map" in full 3D with units highlighted. Shoot, even an instant replay cam would be badass and not interrupt the game.
With the click of a button you could cycle your mouse to any of the displays and reconfigure or actively use them.
These are just a few small possibilities but you can imagine just how many doors this will open with just the available technology we will have in first half of 2005.
This is where I think we are heading but the dynamics are totally unexplored, please share your ideas and possible implementations.