CPU has enough revenue in the total addressable market for AMD to survive.
GPU on the other hand does not. The consumer graphic market is worth around 5 to 6 billion a year.
https://semiengineering.com/big-trouble-at-3nm/
At 3nm, they estimate it will be 1.5 billion for a complex GPU which is something that Nvidia can barely afford at the moment and will need their data center revenue to continue to grow.
At 7nm, cost are tripling compared to 16nm.
These cost are significant and have a bearing on how many chips AMD releases. At 28nm, AMD launched 3 different 28nm chips and over the lifetime of 28nm released 8 different designs on 28nm.
During 16/14nm, AMD only initially launched two chips and by the time this generation is over, AMD will only have released 4 different chips design.
If we count Vega 20 as a 2018 design since that is when it was released, Navi at the end of the year a 2019 design, AMD will be trickling out only 1 7nm card a year and if we look at costs of design, engineering hours, we see why.
What it means for the future for AMD will have to get by with less designs and have their chips cover a larger market. This puts them at a disadvantage because it means compromises on the chip. That is a chip that might be too small to address the mainstream market polaris 10 covers, but a chip too large to go into laptops. What AMD needs to happen between now and 5nm is make a chip design like Ryzen 2 where multiple chips are on the same design so one chip can cover the entire market. The difficultly in this is latency in GPU workloads is more sensitive than CPU ones. If AMD can't do this, they won't be able to afford any nodes beyond 7nm because their revenue is too low and is not growing enough.
Without significant revenue growth to offset the cost of development cost of higher nodes, it simply makes less and less sense for AMD to make consumer graphics. The CPU market is worth 10x as much as the GPU market meaning the return on investment is much better for AMD. The GPU market on the other hand is comparatively little in comparison.
Lisa Su sees this and which is why all the cost cutting measures have been focused on AMD graphic division which has largely been the most successful a profitable part of the company for years. Most people would think, why slowly kill the most successful part of your business. This is short sighted. The reason is a 60 billion dollar market has room for two players while a 6 billion dollar market is going to be a struggle. The former has the value and potential to keep up with the ongoing and increasing cost of nodes, the latter does not unless they are Nvidia and are in a dominant position.
If Su did not focus the companies resources on CPU's, the graphic divisions profits would have eventually been unable to cover the R and D cost of the CPU division and eventually AMD CPU division would have died and taking down AMD graphic with it because of the ongoing development costs of smaller nodes.
Going onto 5nm, development cost from 16/14nm, 100 million about to 540 million. A 5.4x increase in cost. Will AMD graphic revenue increased this much to keep up with the cost? Certainly not in the consumer market. One of the big reasons AMD could afford even the transition from 28nm to 16nm is the transition from an largely North American workforce for GPU development to a Chinese one. With nowhere to pinch any more pennies and the graphic division struggling without mining, the RTG group needs rapid revenue growth to make sense for AMD. This is why AMD has targeted the data center above the gamer segment. I expect Nvidia to even start struggling at 5nm and likely transition part of its work force to China. Revenue growth will be critical for them to continue using new nodes because a 1.5 billion dollar 3nm design right now is too expensive for them.
During 7nm and including the development costs, AMD will make money off of Ryzen 2 and the various server chip. The consumer graphic division on the other hand is likely to struggle. This is because revenue is probably going to be similar to the Polaris generation without mining but with the added cost of R and D, AMD graphic division will struggle to make a profit.
Remember not only does the profit of a chip have to pay for cost of the wafers themselves, but the design cost. If Intel presents a threat, AMD will Find it very difficult to make a profit.
Right now, the discrete market is worth around 1.5 billion dollars quarterly for consumer graphics. 6 billion annually without mining. AMD gets around 300-400 million considering their 30% marketshare vs Nvidia's 70 and Nvidia higher average selling price. The before and after mining showed, growth has been overly optimistic in the consumer graphic market.
If Intel manages to be successful and take 25 percent of the market and takes 375 million from both players, that is about 187 million from Nvidia and AMD each, both are going to feel the pinch but AMD case, it much more significant. If this were to happen this would translate into Nvidia is making around 913 to 1013 million and AMD is making 113 million to 213 million in revenue(not profit). While Nvidia can still make a profit from this, AMD won't be able to(intel won't either but are willing to fight a war of attrition with Nvidia). For the RTG group to survive, Intel has to fail in its consumer chip launch. There is not enough room for 3 players when chip designs cost 300 million at 7nm and the cost of wafers getting more expensive each generation.