The first TRUE DX12 title (DualShockers)

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Red Hawk

Diamond Member
Jan 1, 2011
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^^ Even though my screenshots are much better than GameGPU's, they are still screenshots. The game looks way better in motion when you are actually playing it. Like I said earlier, the thing that impresses me the most is how clean it looks. No shimmering or flickering at all anywhere, at least none that I've noticed..

Even Doom doesn't look nearly as clean as Gears 4. If you thought that Doom's 8xTSSAA was good, wait till you see Gears of War 4's temporal aliasing! :astonished: Anyway, check out Digital Foundry's Gears of War 4 tech review video:


Ok...I'm close to being sold. Like with Doom, it's not really my type of game, but I may just buy it so I can test it out on my PC. For all the talk of UE4 being "developed on Nvidia hardware", John specifically mentions testing on the same card as mine (the 290X) and says it edged out the GTX 970 performance-wise, so it sounds like a well-optimized experience no matter what vendor you're using. So I'll probably pick it up at some point, just not for full price.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
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For all the talk of UE4 being "developed on Nvidia hardware"

This is a DX12 title, so its not the normal UE4 DX11 engine, which is very much built for Nvidia.

Develop on NVIDIA Hardware!
NVIDIA and Epic have a long history of collaboration. In fact, UE4 is optimized for NVIDIA GPUs and mobile chips.

"Epic developed Unreal Engine 4 on NVIDIA hardware, and it looks and runs best on GeForce."

Tim Sweeney, founder, CEO and technical director of Epic Games.

https://developer.nvidia.com/unrealengine

The easy examples are anything built on it lol, look at Obduction or any UE4 VR games compared to Unity VR games. Unity ones run better on both hardware and basically equal while UE4 VR games run worse in general and way worse on AMD.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Ok...I'm close to being sold. Like with Doom, it's not really my type of game, but I may just buy it so I can test it out on my PC. For all the talk of UE4 being "developed on Nvidia hardware", John specifically mentions testing on the same card as mine (the 290X) and says it edged out the GTX 970 performance-wise, so it sounds like a well-optimized experience no matter what vendor you're using. So I'll probably pick it up at some point, just not for full price.

UE4 runs best on NVidia hardware, that is true. But it's because the engine uses a lot of low level optimizations for NVidia, similar to how Frostbite 3 or the Dawn Engine incorporate GCN optimizations.. There's no shenanigans involved..

Also, it's not exactly a slouch on AMD either. Gears 4 is one of the most optimized DX12 titles out there, and believe me that's saying a lot because there are so few DX12 titles that run really well on both vendors, and more importantly, deliver a solid performance increase over DX11. If you buy it though, I recommend increasing the sharpening a bit to compensate for the slight blur introduced by the temporal AA..
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Here's another underappreciated aspect of what makes Gears of War 4 (and Unreal Engine 4) such a technology powerhouse. The Audio. Apparently, Gears of War 4 uses a sound engine called Triton which was developed by Microsoft, and has extremely impressive sound reverb, occlusion and reflection. I noticed it in my first play through, but it never struck me until my second one just how amazing it is.

 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
I personally think the first true DX12 title will build all of it's shader programs around shader model 6, what we got in Doom Vulkan with the shader intrinsics was only a sneak peak of the future ...
 

dogen1

Senior member
Oct 14, 2014
739
40
91
I personally think the first true DX12 title will build all of it's shader programs around shader model 6, what we got in Doom Vulkan with the shader intrinsics was only a sneak peak of the future ...

So.. probably something on xbox.
 

at80eighty

Senior member
Jun 28, 2004
458
5
81
Here's another underappreciated aspect of what makes Gears of War 4 (and Unreal Engine 4) such a technology powerhouse. The Audio. Apparently, Gears of War 4 uses a sound engine called Triton which was developed by Microsoft, and has extremely impressive sound reverb, occlusion and reflection. I noticed it in my first play through, but it never struck me until my second one just how amazing it is.


been waiting patiently for better audio since i heard AMD talk about TrueAudio a while back. definitely adds to the immersion if you have even a semi-decent audio setup
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
So.. probably something on xbox.

Woah there, slow down since consoles already go beyond what shader model 6 exposes. :)

Shader programs on consoles could actually have the full C++ feature set compared to PC HLSL but not that I would mind Microsoft bringing out a real competitor to CUDA ...

On second thought let's create a wishlist for shader model 7 to be an equivalent to CUDA if that's what your suggesting ...:grin:
 

dogen1

Senior member
Oct 14, 2014
739
40
91
Woah there, slow down since consoles already go beyond what shader model 6 exposes. :)

Shader programs on consoles could actually have the full C++ feature set compared to PC HLSL but not that I would mind Microsoft bringing out a real competitor to CUDA ...

On second thought let's create a wishlist for shader model 7 to be an equivalent to CUDA if that's what your suggesting ...:grin:

Then yeah, something on xbox. :p