I don't believe this game draws from any kind of real inspiration. Just thinking about the core mechanics and design of the Elder Scrolls games being skewed and stretched over an MMO formula is repulsive. They are going to have to design a new combat system so that the game is even feasible. At this point it's not the same kind of game anymore; it just has the same name. How many MMOs have failed so far anyways? From what I've heard it seems like pretty much all of them besides a few and those don't seem noteworthy since nobody is really talking about them. They need to go big or go home. And to go big you need a new IP, new name, new world, new history/story, new combat/game mechanics ... As a final thought, I remember watching one of the early dev interviews where he as was asked something like, "what innovations does the elder scrolls online bring to the scene?".. he stumbled over his own words to answer this and ended up changing the subject without an answer. To me, having no clear plan from the start means they are just dragging the elder scrolls name through the mud.