Exactly. Money will drive the decisions. I am not saying we won't get a masterpiece here and there, but the rest will be paint by numbers, if you will.
I will say that as someone concerned with our energy future, at least in the short term while we continue to rely on fossil fuels like primitives. That I'd prefer lower powered hardware with frame generation over continuing to make bigger and more power hungry cards. Which also use more raw materials and thus are likely to have a higher cradle to grave energy cost.
Our crowd is a small one. Pixel peeping is the norm. I don't think that extends to most gamers.
My son and his friends while in high school were heavy into some pixel art games like Terraria. Before that Minecraft ruled. They don't care much about photo realism, they want to play fun games. Look how popular Cuphead became using hand drawn old school animation. None of which needs ray tracing to sell like crazy. That ray tracing in Minecraft is one of the best implementations of it IMO, is sort of comical. My hot take, is ray tracing as a faster and cheaper production tool is what will drive it forward successfully. Not the visuals themselves; almost no one to this point cares. Because gameplay will always be more important, to the point that as cited, pixel art and cartoons are perfectly acceptable as long as the game is a blast. Meanwhile a game that originally killed it on Playstation is getting roasted on PC because they tried to do too much for most people's system to handle. The refunds have been fast and furious, and the outcry deafening.