The Callisto Protocol appears to be broken at launch on PC

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aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
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I've heard from people that have it on PS5 it runs smooth which I guess makes sense since it's an amd sponsored title so console performance probably is easier to work on. Dlss won't be in this game at all I think.

i don't think its running at 60fps then.
Im willing to bet its downscaling to 1080p, and then running it at 45 if a 4090 can not steam roll though it.
A 4090 is 10x more powerful then a PS5.... it makes absolute no sense unless its downscaled heavily and not running at 60fps.


Thats like going PLAID in spaceballs zooming past the PS5 going light speed.

It's probably a happy side effect of having a single pool of RAM on console rather than the separate system and video RAM on PCs. Maybe AMD should just sell Zen 2 CPUs on their graphics cards alongside the GPU.

again that make no sense as a 4090 has 24GB of GDDR6x, and a PS5 has 16GB of GDDR6.
The 4090 has not only a generation advantage in ram, but also a + 8gb capacity and also is paired with a nvme gen4 drive going by his signature, so the nVME can be ruled out.

The game was either written on a MAC ported for PS5, and then ported over to Xbox X and PC, or the PS5 is Hacking somehow by downresing, limiting shadows and textures, and frame caping.

How is the game on a Xbox X? Hardware wise the Xbox X is superior from looking at specs.
 
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sze5003

Lifer
Aug 18, 2012
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Apparently series x also had performance issues but the devs mentioned they are still working on series x patches because the ray tracing implementation initially did not exist for Xbox on release, probably due to performance issues.
 
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again that make no sense as a 4090 has 24GB of GDDR6x, and a PS5 has 16GB of GDDR6.
On a console, if the GPU wants something from the CPU, it gets a direct pointer to the relevant address coz it's a single pool of RAM. Access to that data is just nanoseconds of random access time to that area of RAM.

On a PC, actual copying of data has to take place to load the data from system RAM into the GPU's VRAM. It's why Apple's M1 SoC performs so well in graphics compared to any other integrated GPU in existence.
 
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They had bigger problems than optimization. Gameplay wasn't set in stone!

Rushed release, no doubt.
 

Braznor

Diamond Member
Oct 9, 2005
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I hope the Dead Space remake coming next month isn't as much borked as this game. I have prepurchased Dead Space remake.
 

sze5003

Lifer
Aug 18, 2012
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I haven't played it since the last patch. Steam updated it yesterday so I'll try to check it out if performance improved this weekend.

There's really no reason to preorder any PC game anymore. I have faith the dead space remake will be fine.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
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well i was a playtester so i can give you an educated guess.

In the games design industry playtesters are seen a garbage. They call us Monkeys and this is so common that everyone in the biz knows this slang - a monkey is a playtester. Coders hate us, management hates us.

True. I was a tester at a company, let's call them Craptish*tsion, and they'd do stuff like not pay us on time by giving us a 50 hour check for a 90 hour week and then oops make it up a week or two later. Basically getting punished for being a reliable employee. Or right when the Wii launched they sent out a company wide email telling all the employees they could buy a Wii directly through them and then an hour later when everyone was excited we get the 'not for you tester losers' email.

Bug reporting *has* to be done in an extremely polite, deferent, reverent, submissive way. "Oh Great Lord Coder, bug report 07622A, on X date at X time, bug repeatable and observed by mulitple testers TJF TMN TMT TLK area of gameplay: front UI, Description: if hovering with mouse over image top left corner [image attached] of UI button "PLAY GAME", application appears to cease to function. Testers also reported system failure, erased system drives and smoke. Please advise if by design. "

Never experienced that. You just had to have good steps to replicate.

And, game testing is top-down, not bottom-up. You walk in every day to an email that says "Team 2 : use Club to kill 3000 snakes" "Team 1: change resolution in all languages in all regions" "Team 4: walk through portal with all hats" etc

Haha ugh I remember stuff like that. Unplug the ethernet cable after sitting 8 hours on the title screen.

You do occasionally have just gameplay situations, but very rarely does that become a bug report. And you NEVER, EVER can comment on design decisions. Like, you've played FPS games since quake and you can clearly see Gun 7 is ridiculously overpowered compared to everything else in the game, you absolutely cannot bring this as a bug report, and the design team will never ask for you opinion.

Is was ok for us to submit bugs like that, though once the game was maybe 3 months out from release anything like that would get ignored.

so, the answer to your question, is no. None of the people paid to playtest the games are actually playtesting the game, as you and me would understand it.

Not my experience at all. I played through the games I tested so many times and in MP games we'd sometimes spend 12 hours straight just playing the game. You'd just organically find all kind of ways to cheat then so you could report them and get them patched. Eg a wall you could hide behind and shoot out of but no one could shoot into.
 
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DigDog

Lifer
Jun 3, 2011
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Well we did work in different companies, so maybe your was better. But, for your last point, the wall that only shoots 1-way is one thing, but trying to bug "hey guys, i have played FPS games for 13 years, and i'm telling you that after 3 days from launch, nobody will be using any gun except gun 7 because it's vastly overpowered due to X reason" and, a statement like that insults the fragile ego of the game designer, and they just wouldn't take it.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
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Well we did work in different companies, so maybe your was better. But, for your last point, the wall that only shoots 1-way is one thing, but trying to bug "hey guys, i have played FPS games for 13 years, and i'm telling you that after 3 days from launch, nobody will be using any gun except gun 7 because it's vastly overpowered due to X reason" and, a statement like that insults the fragile ego of the game designer, and they just wouldn't take it.

I'd take having to deal with prima donna devs if it meant I got paid on time tbh
 
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I personally think that playtesters should get a decent wage plus reward depending on the severity of the bug they discover. Improving the end user experience should be any software company's top priority.
 
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