Do anybody know about the min. hardware requirements on PC?
I agree, I'm already running well above that, but it's nice to see a game that isn't catering completely to consoles (MW2) and is actually bringing some game.those recommended specs aren't that high really. you can build a pc within those specs for under a grand easily.
think i will be waiting for bf3.....i just hope they don't fuck it up - hope they just take bf2 and go from their and add to it, not take away, but who knows what they will do. imho, a commander is essential in that type of game, so is bf3 commanderless or bf:bc2 or both? being expert commander i have turned the tides of many a battle w/ a willing team of course. if they take it out, it will just be team deathmatch
Up to now the games from the developers at DICE had not been known for their outstanding widescreen support. But the latest part of the Battlefield franchise, Bad Company 2, most likely will support AMD's Eyefinity and offer a wider FoV on multiple display setups.
As our colleagues of the Widescreen Gaming Forum learned from a recent post of a DICE developer at the EA forums, the technology is currently tested and the full implementation into Bad Company 2 is not impossible. While some users thought that a wider FoV on multiple monitors might result in an unfair advantage, DICE apparently doesn't have such concerns.
With Eyefinity the developers of the game support the second technology that is currently offered by AMD only, since Nvidia has not released any DirectX 11 graphics cards yet. Although the system requirements don't list such a 3D accelerator, Bad Company 2 will nevertheless support DirectX 11 features.
@Demize99 Won a BFBC2 Beta Key for PS3 a while back. Don't own a PS3 currently. Wondering, can I get BFBC2 PC Beta during the first wave?
@bfradionet Absolutely. Just tweet me when it launches [size=+1]in Jan[/size]
The BFBC2 PS3 Beta has been a huge success thanks to a the massive participation (300,000+ people) and invaluable feedback. The team is, and has been, very busy reviewing tons telemetry data, feedback from the community, and implementing it into the final game for an amazing launch this March 2010! The Beta will close December 21st so make sure to get your playtime in so when the demo releases your skills are still sharp!
Here is some fun data we collected:
- Total kills = 45.42M
- 9.4M kills from Vehicles
- 3.43M Vehicles Destroyed
- 380K Houses Destroyed
- 1.01M Marksman Headshots
- Total number of points awarded = 10 100 094 360
- Total number of Revives = 2.52M
- Total Repair Tool kills = 15.58K
- Total Defibrillator Kills = 12.69k
- Total Knife Kills = 1.69M
- Total C4 Kills = 730.81K
Again, thank you so much to everyone that participated in the PS3 Beta and we hope to see you in the Demo early next year! And after that the real deal, the Battlefield to rock the year 2010, Battlefield Bad Company 2!
Panama Canal features a tight battle with abandonded industrial buildings, vehicles, large ships, and piles of debris everywhere with billowing smoke off in the distance as the surrounding forest rages of fire while the surrounding city is bombarded by enemy ballistics. The map has a four flag setup, with two flags being more focused on vehicle warfare with IFVs and MBTs. The center flags are infantry focused and the team in control of either centre flag will get access to an attack helicopter or an AA vehicle respectively. (conquest mode)
Battlefield: Bad Company 2's New Multiplayer Mode
It pays to have friends in DICE's next entry to the hallowed series.
by Nate Ahearn
December 18, 2009 - Anyone who has played the Battlefield series before will tell you that the experience is meant for mass hysteria online. You and your pals engaging in some of the greatest skirmishes to ever grace the small screen is why Battlefield has endured so well over the years. So it stands to reason that EA Games is leading the PR charge for Bad Company 2 by feeding members of the press new multiplayer maps and modes bit by bit over the last several months. Yesterday was no different as I made that same drive down US-101 to Electronic Arts' Redwood Shores studio to play a new multiplayer mode and try my hand at two new maps in Battlefield: Bad Company 2, due out March 2 on PlayStation 3 and Xbox 360.
The first batch of new content included the map Laguna Presa and a new mode called Squad Deathmatch. Squads are something that permeates just about every multiplayer mode in Bad Company 2. The idea is simple: you and up to three friends form a mini-team of sorts within the larger group of players. There are two big advantages to forming a squad. First, you can hit the back button (select on PS3) when you see an enemy and his location will instantly pop up for the rest of your squad to see. The second strategic advantage allows you to select one of your three squad mates as a spawn point so you can instantly warp to their location. It's great fun to be in a firefight, struggling for survival, only to see a teammate spawn right next to you and clean things up at your side.
The mode, as I said, is called Squad Deathmatch and it plays as simply as it sounds. You and your squad have to be the first to get 50 kills (kill limits can be changed in the settings) by eradicating the opposition which consists of three other teams of four players (at its max). Aiding you -- or perhaps the other teams if they capitalize first -- is a vehicle specifically designed to eradicate soldiers on foot. It's the sole vehicle in this mode so capturing it is of the utmost importance. The maps that you'll find in Squad Deathmatch are specifically tailored to the mode, with certain areas designed to provide a strategic advantage to the vehicle while the opposite is true elsewhere. It's also cool that, depending on what multiplayer mode you select, you could get an entirely different portion of the map than you would in another game type. A map's total area can be up to 64 square kilometers and every piece will surely be used by one mode or another.
The map we were playing on, known as Laguna Presa, is home to gobs of lush greenery that seemed to pop off the screen a bit more than any of the colors in the first Bad Company. There are large shipping crates situated around the level that act as protective cover from the marauding tank that chops down soldiers. Laguna Presa also changes elevations quite often -- with both high ground and low ground -- and includes plenty of shrubbery which makes for an easy hiding place for snipers. Unlike other games, the camouflage in Bad Company 2 actually works pretty damn well. Just ask the knife in my character's back.
If all of these fancy perks and abilities aren't to your liking -- perhaps you think it makes the game too easy -- DICE is adding a hardcore mode to increase the realism. Here there will be no kill cam after deaths, no HUD to speak of, and the amount of damage you can take will be decreased dramatically. Good luck to those who want to play in this mode. I know I never will.
"He is not allowed to talk about everything yet, but he told us that these red triangles are still in the PC version."
Source
"He also told that the graphics look much better than PS3 version.
This is a newsseries and there will be 2 more news from him.
Hopefully he will tell some things we don't know yet. " Source