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Jmmsbnd007

Diamond Member
May 29, 2002
3,286
0
0
Originally posted by: blurredvision
Date: Sunday, March 21st
Time: 8:30pm EST
Where: http://server.devioustrap.com <----server info is there

Let's get together and play some assault, onslaught, bombing run, whatever the admins can throw at us. I'm getting ready to head out. If I'm not in by that time, I will be shortly.
Don't think I'll be able to make it, but I'll try.
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
Originally posted by: Jmmsbnd007
Originally posted by: FFMCobalt
ARG... nobody wants to play hardcore deathmatch anymore. Grr.... :frown:
I'll play :p

When I'm done downloading and installing the new speech packs, I'll join for some DM.

Finally... a *real* game :beer::D:beer:
 

Jmmsbnd007

Diamond Member
May 29, 2002
3,286
0
0
Originally posted by: FFMCobalt
Originally posted by: Jmmsbnd007
Originally posted by: FFMCobalt
ARG... nobody wants to play hardcore deathmatch anymore. Grr.... :frown:
I'll play :p

When I'm done downloading and installing the new speech packs, I'll join for some DM.

Finally... a *real* game :beer::D:beer:
I'll try not to own you too hard ;)
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
Originally posted by: Kaervak
Who wants to get their ass kicked now?

:D:D:D:D




Again, can't take credit for it. The guys at the Atari forums found it.

WTF... how the hell did you get it up so high? Even so, that thing can only hit ground targets and is extremely succeptable to air attack when it's deployed. Nice strategy, though. You've got to be able to hit almost everything from that position!
 

Kaervak

Diamond Member
Jul 18, 2001
8,460
2
81
Originally posted by: FFMCobalt
Originally posted by: Kaervak
Who wants to get their ass kicked now?

:D:D:D:D




Again, can't take credit for it. The guys at the Atari forums found it.

WTF... how the hell did you get it up so high? Even so, that thing can only hit ground targets and is extremely succeptable to air attack when it's deployed. Nice strategy, though. You've got to be able to hit almost everything from that position!

If everyone doesn't mind throwing away a round of ONS-Redplanet, I can show how it's done on the AT gaming server.
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
Originally posted by: Kaervak
Originally posted by: FFMCobalt
Originally posted by: Kaervak
Who wants to get their ass kicked now?

:D:D:D:D




Again, can't take credit for it. The guys at the Atari forums found it.

WTF... how the hell did you get it up so high? Even so, that thing can only hit ground targets and is extremely succeptable to air attack when it's deployed. Nice strategy, though. You've got to be able to hit almost everything from that position!

If everyone doesn't mind throwing away a round of ONS-Redplanet, I can show how it's done on the AT gaming server.

It's going down temporarily for configuration tweaking (hopefully getting map voting fixed). Besides... I tried installing that up-to-date voice deal for text-to-speech and now all the guy says is "blah". I can say "We have to take node six!" and the speech guy will go "blah blah to blah blah blah!" :|
 

Kaervak

Diamond Member
Jul 18, 2001
8,460
2
81
Originally posted by: FFMCobalt
It's going down temporarily for configuration tweaking (hopefully getting map voting fixed). Besides... I tried installing that up-to-date voice deal for text-to-speech and now all the guy says is "blah". I can say "We have to take node six!" and the speech guy will go "blah blah to blah blah blah!" :|

Bummer about the text to speech not working right. Hopefully it can be fixed.

 

MAME

Banned
Sep 19, 2003
9,281
1
0
Originally posted by: FFMCobalt
It's going down temporarily for configuration tweaking (hopefully getting map voting fixed). Besides... I tried installing that up-to-date voice deal for text-to-speech and now all the guy says is "blah". I can say "We have to take node six!" and the speech guy will go "blah blah to blah blah blah!" :|

lol, last time I said something like that, someone said
"Try taking the cock out of your mouth before you talk"

I just thought you might want to be careful saying that in a game or something...
good luck!
 

DeviousTrap

Diamond Member
Jul 19, 2002
4,841
0
71
Originally posted by: blurredvision
Date: Sunday, March 21st
Time: 8:30pm EST
Where: http://server.devioustrap.com <----server info is there

Let's get together and play some assault, onslaught, bombing run, whatever the admins can throw at us. I'm getting ready to head out. If I'm not in by that time, I will be shortly.

I am officially delaying this game until 9:00 EST so I can get some extra config files working.
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
---UPDATE---

I've been coding the config file to allow for voting. However, voting needs to be not only between different game types and maps, but also which mutators will be applied. Since there is no quick editor for the ini file, I'll be doing most of the coding by hand (err... by notepad). Currently I have voting enabled for all of the major game types and a few of the weird ones for all you invasion and mutant weirdos. ;) Along with those game types, you should have the option of voting whether or not to play with zooming instagib rifles. That seems to be a popular one on this server, along with bigheads. Bigheads will be my next venture as soon as the initial test map vote test succeeds (tonight's game?). When that is properly configured, you probably won't see another vote change for a little while unless I devote all my time to it (which I probably will, save for the trips to the fridge to get more caffeine) until I've completely finished coding the ini file to allow for voting on virtually everything. It's possible to configure each mutator individually, but there's no way in hell I'm coding that much by hand. :p

Good luck to everyone who plays tonight!

If the map voting doesn't work, it's my fault and will be fixed. Other configurations are taking place so I can't exactly test it right now, but it will be quickly. We appreciate your patience! :p
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
Originally posted by: IshmaelLeaver
Dangit, I cannot find a copy of this game anywhere.

If you pay me, I can pick up one off of the PILE of these at the local Fred Meyer here and mail it to you :p
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
Originally posted by: MAME
Originally posted by: FFMCobalt
It's going down temporarily for configuration tweaking (hopefully getting map voting fixed). Besides... I tried installing that up-to-date voice deal for text-to-speech and now all the guy says is "blah". I can say "We have to take node six!" and the speech guy will go "blah blah to blah blah blah!" :|

lol, last time I said something like that, someone said
"Try taking the cock out of your mouth before you talk"

I just thought you might want to be careful saying that in a game or something...
good luck!

Stop harrassing members and flaming them for no reason.
 
Oct 19, 2000
17,860
4
81
Originally posted by: FFMCobalt
---UPDATE---

I've been coding the config file to allow for voting. However, voting needs to be not only between different game types and maps, but also which mutators will be applied. Since there is no quick editor for the ini file, I'll be doing most of the coding by hand (err... by notepad). Currently I have voting enabled for all of the major game types and a few of the weird ones for all you invasion and mutant weirdos. ;) Along with those game types, you should have the option of voting whether or not to play with zooming instagib rifles. That seems to be a popular one on this server, along with bigheads. Bigheads will be my next venture as soon as the initial test map vote test succeeds (tonight's game?). When that is properly configured, you probably won't see another vote change for a little while unless I devote all my time to it (which I probably will, save for the trips to the fridge to get more caffeine) until I've completely finished coding the ini file to allow for voting on virtually everything. It's possible to configure each mutator individually, but there's no way in hell I'm coding that much by hand. :p

Good luck to everyone who plays tonight!

If the map voting doesn't work, it's my fault and will be fixed. Other configurations are taking place so I can't exactly test it right now, but it will be quickly. We appreciate your patience! :p
I was on a server once that allowed for voting on maps. Does this seriously have to be coded by hand to be put in the game? You guys are some talented buggers, you know that? Thanks for the work.
 

DeviousTrap

Diamond Member
Jul 19, 2002
4,841
0
71
Originally posted by: blurredvision
Originally posted by: FFMCobalt
---UPDATE---

I've been coding the config file to allow for voting. However, voting needs to be not only between different game types and maps, but also which mutators will be applied. Since there is no quick editor for the ini file, I'll be doing most of the coding by hand (err... by notepad). Currently I have voting enabled for all of the major game types and a few of the weird ones for all you invasion and mutant weirdos. ;) Along with those game types, you should have the option of voting whether or not to play with zooming instagib rifles. That seems to be a popular one on this server, along with bigheads. Bigheads will be my next venture as soon as the initial test map vote test succeeds (tonight's game?). When that is properly configured, you probably won't see another vote change for a little while unless I devote all my time to it (which I probably will, save for the trips to the fridge to get more caffeine) until I've completely finished coding the ini file to allow for voting on virtually everything. It's possible to configure each mutator individually, but there's no way in hell I'm coding that much by hand. :p

Good luck to everyone who plays tonight!

If the map voting doesn't work, it's my fault and will be fixed. Other configurations are taking place so I can't exactly test it right now, but it will be quickly. We appreciate your patience! :p
I was on a server once that allowed for voting on maps. Does this seriously have to be coded by hand to be put in the game? You guys are some talented buggers, you know that? Thanks for the work.

Yes all of those things are coded by hand...

For example right now we have:
[xVoting.xVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=50
bScoreMode=True
bAccumulationMode=True
bEliminationMode=True
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=0
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=True
bMatchSetup=False
KickPercent=75
bAnonymousKicking=False
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="Capture The Flag",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="DeathMatch",Mutators="none",Options="")
GameConfig=(GameClass="Onslaught.ONSOnslaughtGame",Prefix="ONS",Acronym="ONS",GameName="Onslaught",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="DM",GameName="Team DeathMatch",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xBombingRun",Prefix="BR",Acronym="BR",GameName="Bombing Run",Mutators="none",Options="")
GameConfig=(GameClass="UT2k4Assault.ASGameInfo",Prefix="AS",Acronym="AS",GameName="Assualt",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xDoubleDom",Prefix="DOM",Acronym="DOM",GameName="Double Domination",Mutators="none",Options="")
GameConfig=(GameClass="BonusPack.xLastManStandingGame",Prefix="DM",Acronym="LMS",GameName="Last Man Standing",Mutators="none",Options="")
GameConfig=(GameClass="BonusPack.xMutantGame",Prefix="DM",Acronym="LMS",GameName="Mutant",Mutators="none",Options="")
GameConfig=(GameClass="BonusPack.SkaarjPack.Invasion",Prefix="DM",Acronym="Inv",GameName="Invasion",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="Capture The Flag InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="DeathMatch InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="DM",GameName="Team DeathMatch InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xBombingRun",Prefix="BR",Acronym="BR",GameName="Bombing Run InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="UT2k4Assault.ASGameInfo",Prefix="AS",Acronym="AS",GameName="Assualt InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xDoubleDom",Prefix="DOM",Acronym="DOM",GameName="Double Domination InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="BonusPack.xLastManStandingGame",Prefix="DM",Acronym="LMS",GameName="Last Man Standing",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="BonusPack.xMutantGame",Prefix="DM",Acronym="LMS",GameName="Mutant",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="BonusPack.SkaarjPack.Invasion",Prefix="DM",Acronym="Inv",GameName="Invasion",Mutators="XGame.MutZoomInstaGib",Options="")

 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
Originally posted by: DeviousTrap
Originally posted by: blurredvision
Originally posted by: FFMCobalt
---UPDATE---

I've been coding the config file to allow for voting. However, voting needs to be not only between different game types and maps, but also which mutators will be applied. Since there is no quick editor for the ini file, I'll be doing most of the coding by hand (err... by notepad). Currently I have voting enabled for all of the major game types and a few of the weird ones for all you invasion and mutant weirdos. ;) Along with those game types, you should have the option of voting whether or not to play with zooming instagib rifles. That seems to be a popular one on this server, along with bigheads. Bigheads will be my next venture as soon as the initial test map vote test succeeds (tonight's game?). When that is properly configured, you probably won't see another vote change for a little while unless I devote all my time to it (which I probably will, save for the trips to the fridge to get more caffeine) until I've completely finished coding the ini file to allow for voting on virtually everything. It's possible to configure each mutator individually, but there's no way in hell I'm coding that much by hand. :p

Good luck to everyone who plays tonight!

If the map voting doesn't work, it's my fault and will be fixed. Other configurations are taking place so I can't exactly test it right now, but it will be quickly. We appreciate your patience! :p
I was on a server once that allowed for voting on maps. Does this seriously have to be coded by hand to be put in the game? You guys are some talented buggers, you know that? Thanks for the work.

Yes all of those things are coded by hand...

For example right now we have:
[xVoting.xVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=50
bScoreMode=True
bAccumulationMode=True
bEliminationMode=True
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=0
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=True
bMatchSetup=False
KickPercent=75
bAnonymousKicking=False
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="Capture The Flag",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="DeathMatch",Mutators="none",Options="")
GameConfig=(GameClass="Onslaught.ONSOnslaughtGame",Prefix="ONS",Acronym="ONS",GameName="Onslaught",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="DM",GameName="Team DeathMatch",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xBombingRun",Prefix="BR",Acronym="BR",GameName="Bombing Run",Mutators="none",Options="")
GameConfig=(GameClass="UT2k4Assault.ASGameInfo",Prefix="AS",Acronym="AS",GameName="Assualt",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xDoubleDom",Prefix="DOM",Acronym="DOM",GameName="Double Domination",Mutators="none",Options="")
GameConfig=(GameClass="BonusPack.xLastManStandingGame",Prefix="DM",Acronym="LMS",GameName="Last Man Standing",Mutators="none",Options="")
GameConfig=(GameClass="BonusPack.xMutantGame",Prefix="DM",Acronym="LMS",GameName="Mutant",Mutators="none",Options="")
GameConfig=(GameClass="BonusPack.SkaarjPack.Invasion",Prefix="DM",Acronym="Inv",GameName="Invasion",Mutators="none",Options="")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="Capture The Flag InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="DeathMatch InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="DM",GameName="Team DeathMatch InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xBombingRun",Prefix="BR",Acronym="BR",GameName="Bombing Run InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="UT2k4Assault.ASGameInfo",Prefix="AS",Acronym="AS",GameName="Assualt InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="XGame.xDoubleDom",Prefix="DOM",Acronym="DOM",GameName="Double Domination InstaGib",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="BonusPack.xLastManStandingGame",Prefix="DM",Acronym="LMS",GameName="Last Man Standing",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="BonusPack.xMutantGame",Prefix="DM",Acronym="LMS",GameName="Mutant",Mutators="XGame.MutZoomInstaGib",Options="")
GameConfig=(GameClass="BonusPack.SkaarjPack.Invasion",Prefix="DM",Acronym="Inv",GameName="Invasion",Mutators="XGame.MutZoomInstaGib",Options="")

Now that part is set, the only thing really left to do is make a "GameConfig=(GameClass=..." for each voting option -that means a whole line per mutator, per map.

If you read through that garbled mess carefully, you'll figure it out. It's easy to learn if you take it step by step. However, there are other things that you'll need to pay attention to in order to complete the required config strings and in what order.
 

NikPreviousAcct

No Lifer
Aug 15, 2000
52,763
1
0
Originally posted by: blurredvision
Originally posted by: FFMCobalt
---UPDATE---

I've been coding the config file to allow for voting. However, voting needs to be not only between different game types and maps, but also which mutators will be applied. Since there is no quick editor for the ini file, I'll be doing most of the coding by hand (err... by notepad). Currently I have voting enabled for all of the major game types and a few of the weird ones for all you invasion and mutant weirdos. ;) Along with those game types, you should have the option of voting whether or not to play with zooming instagib rifles. That seems to be a popular one on this server, along with bigheads. Bigheads will be my next venture as soon as the initial test map vote test succeeds (tonight's game?). When that is properly configured, you probably won't see another vote change for a little while unless I devote all my time to it (which I probably will, save for the trips to the fridge to get more caffeine) until I've completely finished coding the ini file to allow for voting on virtually everything. It's possible to configure each mutator individually, but there's no way in hell I'm coding that much by hand. :p

Good luck to everyone who plays tonight!

If the map voting doesn't work, it's my fault and will be fixed. Other configurations are taking place so I can't exactly test it right now, but it will be quickly. We appreciate your patience! :p
I was on a server once that allowed for voting on maps. Does this seriously have to be coded by hand to be put in the game? You guys are some talented buggers, you know that? Thanks for the work.

Voting was left partially left out at the last minute. Thanks Epic Games.
rolleye.gif
Oh well. Makes it more fun this way. :D