- Aug 22, 2001
- 32,265
- 33,016
- 146
This is indeed a visually impressive game for the time. The good old days of TressFX and Pure Hair, instead of doing all the things with rays. 🤣 I see they added DLSS. I am playing DX12 4K max and it gives a warning about being vram hungry. It pushes past 8GB used not allocated in some areas, then drops back under 6GB. Considering how many gamers were using 2-4-6GB cards back then, this game was intense. Runs like a dream, so extremely well optimized. I use a 120fps cap for power savings and because it is plenty of fps for this game.Just started up Rise of the Tomb Raider.
Man I am really starting to think PC graphics peaked in visuals to performance ratio around 2015-2016. This game is gorgeous, beautiful settings, good animations and character models, beautiful effects that wouldn't be out of place today. Texture resolution is a bit lower than it could be, but otherwise this is another game that could have released in 2022 and would have fit right in.
Performance on my 6800XT is absolutely through the roof. ~200FPS @ 1440P maxed.
As far as the game itself, it looks like its going to be more of TR2013 which isn't a bad thing at all considering that game was pretty solid. Game does a good job laying down strong Indiana Jones vibes from an archeological leading into the supernatural kinda place. Still has that murder porn kinda vibe with the deaths and failed QT events and such, but there does seem to be less ludonarrative dissonance between the gameplay Lara and the cutscene Lara this time around (i.e. Lara has just murder hobo'd her way through roughly 1000 cultists in gameplay, then Lara has a moral dilemma over killing a cultist in a cutscene...).
Looks like it's going to be a good time.
Laura has matured into the Tomb Raider in this one. I hope we get dual handguns later, then it'll be spot on. I looked up the voice actress and was not disappointed; perfect Laura Croft.
Glad I waited all these years to play the trilogy so I can enjoy them in their full glory.
