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TF2 Update

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Originally posted by: DeathBUA
Originally posted by: PhatoseAlpha
It wasn't a full medic reset. It only affected people who used the unlock all achievements cheat. Everybody else was untouched. Even the ones who only cheated the gun achievements escaped.


As for the actual changes:

Demoman change was good, provides a viable counter tactic to demo chokepoint spam that doesn't involve waiting for uber everytime.

Goldrush is just a meatgrinder on the servers I've played on, though it could be good with the right settings.

Medic achievements are ridiculously poorly designed, to the extent of some of them practically require amazing luck (the lottery version) or enemy collusion. Dozens of medics out there, few of them know what they're doing, and most are essentially useless and desperately trying to unlock weapons that they will never use, since they'll never touch medic again after getting them.

The critzkrieg has some uses, but it's extraordinarily limited and probably won't see much use, if any, once the initial 'Oh, shiny' rush dies down. Ubersaw and Blutsauger are mostly going to result in a lot of dead medics for a while, then they'll fade into irrelevance.

I agree totally with the demoman change being a good one. However I would like them give the demoman like 4 more rounds and I think that would be the perfect amount, I've found myself running out of ammo as a demo when I'm assaulting(NOT spamming) then having to fall back to find ammo....rendering my assault useless...or leaving my teammates short handed.

Goldrush is a really good map but needs a few balancing changes. There are far too many chokepoints and if you get stuck in one it's nearly impossible to break the stalemate mostly because the ways to flank really arent ways to flank at all. Especially on the third stage of the map.

What exactly was the change to demoman? That's the only class I enjoy playing. I'd personally like to see some sort of a mid range weapon. Give me a pistol, something, anything to check spies a few yards away from me. I can't freaking run over there to hit him with my jug and I can't blow my load just to check...
 
I don't understand why people complain that there are too many medics. The ones that complain are usually the ones that suck at being a medic. If you have 3 good medics on your team, your team is virtually unstoppable.

The Blutslauger is a thousand times better than the needle gun. It's a blessing for medics that are running away from pyros. Hell, I've taken out 5 heavys (in total) with it as a medic and no support. The Kritzkreig is extremely useful in a variety of situations. It effectively increases the range of a Heavy. It can be used to eliminate a timed rush from the opposing team with a soldier (crit rockets into a group of 10 people = win). The one thing that people need to realize is that you just can't rush into a group of enemies with it because they can kill you. You have to stay back a bit or follow in a regular uber for best results.

As far as the new achievements go, some are lame and some are really entertaining. The heavy punching people out is pretty funny, but the one where you have to uber a scout and kill 3 people is lame. Really, how often do scouts get ubered? Even then, 3 kills with the scout in 10 seconds is pretty tough, given that they are not responsible for dealing damage. This is probably the only one that that might require some 'coordination' between friends to achieve. The others can easily be attained while pubbing. I think the toughest ones (without said 'coordination') are going to be killing 50 scouts with your gun or 20 kill assists with the same heavy where neither of you die. The first one is a matter of time IMO while the second requires some careful play, lots of teamwork and a little bit of luck.
 
Originally posted by: hypn0tik
I don't understand why people complain that there are too many medics. The ones that complain are usually the ones that suck at being a medic. If you have 3 good medics on your team, your team is virtually unstoppable.
You're missing the problem completely - it's all these newbs being a medic when they have no idea WTF they are doing. We don't need 8 medics on a team of 16. Go build a f'n sentry or something instead.
I've logged a lot of hours as a medic before the update and consider myself quite good as one, but it sucks having too many medics. I mean, when you have medics healing medics because there's no one else on offense to heal, you've got a problem.
 
Originally posted by: mb
Originally posted by: hypn0tik
I don't understand why people complain that there are too many medics. The ones that complain are usually the ones that suck at being a medic. If you have 3 good medics on your team, your team is virtually unstoppable.
You're missing the problem completely - it's all these newbs being a medic when they have no idea WTF they are doing. We don't need 8 medics on a team of 16. Go build a f'n sentry or something instead.
I've logged a lot of hours as a medic before the update and consider myself quite good as one, but it sucks having too many medics. I mean, when you have medics healing medics because there's no one else on offense to heal, you've got a problem.

The problem will sort itself out in a week. It's simply the case of a shiny new toy people want to play with but get bored with it in a few days.
 
Originally posted by: Mr Pickles
What exactly was the change to demoman? That's the only class I enjoy playing. I'd personally like to see some sort of a mid range weapon. Give me a pistol, something, anything to check spies a few yards away from me. I can't freaking run over there to hit him with my jug and I can't blow my load just to check...

Demo stickies now fly farther when struck by an opponents bullet or explosion. While before, a rocket would be unlikely to move a stickie far enough to be of any use, it can now actually get those stickies out of the way. Bullets move them further too, but it's still a pain to hit the things due to the spread on every bullet gun.
 
Originally posted by: PhatoseAlpha
Originally posted by: Mr Pickles
What exactly was the change to demoman? That's the only class I enjoy playing. I'd personally like to see some sort of a mid range weapon. Give me a pistol, something, anything to check spies a few yards away from me. I can't freaking run over there to hit him with my jug and I can't blow my load just to check...

Demo stickies now fly farther when struck by an opponents bullet or explosion. While before, a rocket would be unlikely to move a stickie far enough to be of any use, it can now actually get those stickies out of the way. Bullets move them further too, but it's still a pain to hit the things due to the spread on every bullet gun.

You need a heavy to sweep them away. I'm glad that they made that change though. Even though it sucks on defense, it makes the game more interesting. The demos actually have to set traps (as in hide the stickies well), instead of just leaving them there and hoping some idiot walks onto them.
 
Originally posted by: hypn0tik
Originally posted by: PhatoseAlpha
Originally posted by: Mr Pickles
What exactly was the change to demoman? That's the only class I enjoy playing. I'd personally like to see some sort of a mid range weapon. Give me a pistol, something, anything to check spies a few yards away from me. I can't freaking run over there to hit him with my jug and I can't blow my load just to check...

Demo stickies now fly farther when struck by an opponents bullet or explosion. While before, a rocket would be unlikely to move a stickie far enough to be of any use, it can now actually get those stickies out of the way. Bullets move them further too, but it's still a pain to hit the things due to the spread on every bullet gun.

You need a heavy to sweep them away. I'm glad that they made that change though. Even though it sucks on defense, it makes the game more interesting. The demos actually have to set traps (as in hide the stickies well), instead of just leaving them there and hoping some idiot walks onto them.

Dude who does that now anyway? I throw them on ceilings, around corners on walls, and in really discrete areas. I freaking love the fact they are stick now. I can remember TFC days where they just layed on the ground. Man did that suck.
 
I cant believe how dumb some people are on Goldrush. It's a great map and all when you have people who understand that the objective is the CART not killing others. I quit playing a couple times today and found different servers cuz I found some people just fragged they never ever got close to the cart on offense and never attempted to defend it on defense. I'm thinking I'll be taking a 2 day hiatus from TF2 on saturday and sunday.
 
I'm really pissed off at this update. Every server I go into has medics just standing around ubering up. They aren't even playing the game, they are just getting achievements. Its so annoying. I just want to play some TF2
 
Originally posted by: Mr Pickles
I'm really pissed off at this update. Every server I go into has medics just standing around ubering up. They aren't even playing the game, they are just getting achievements. Its so annoying. I just want to play some TF2

Well come play with us tonight on the AT server if you can, I can assure you that won't happen there.

KT
 
Originally posted by: KeithTalent
Originally posted by: Mr Pickles
I'm really pissed off at this update. Every server I go into has medics just standing around ubering up. They aren't even playing the game, they are just getting achievements. Its so annoying. I just want to play some TF2

Well come play with us tonight on the AT server if you can, I can assure you that won't happen there.

KT

* hides from scary admin *
 
Originally posted by: Mr Pickles
Dude who does that now anyway? I throw them on ceilings, around corners on walls, and in really discrete areas. I freaking love the fact they are stick now. I can remember TFC days where they just layed on the ground. Man did that suck.

That's a joke, right? I don't think I've played a Capture Point map within recent memory where there weren't stickies on the point.
 
Originally posted by: hypn0tik
Originally posted by: mb
Originally posted by: hypn0tik
I don't understand why people complain that there are too many medics. The ones that complain are usually the ones that suck at being a medic. If you have 3 good medics on your team, your team is virtually unstoppable.
You're missing the problem completely - it's all these newbs being a medic when they have no idea WTF they are doing. We don't need 8 medics on a team of 16. Go build a f'n sentry or something instead.
I've logged a lot of hours as a medic before the update and consider myself quite good as one, but it sucks having too many medics. I mean, when you have medics healing medics because there's no one else on offense to heal, you've got a problem.

The problem will sort itself out in a week. It's simply the case of a shiny new toy people want to play with but get bored with it in a few days.

Yep. Which is why I'm not playing TF2 for at least a few more days until this new medic novelty has worn off.
 
Originally posted by: PhatoseAlpha
Originally posted by: Mr Pickles
Dude who does that now anyway? I throw them on ceilings, around corners on walls, and in really discrete areas. I freaking love the fact they are stick now. I can remember TFC days where they just layed on the ground. Man did that suck.

That's a joke, right? I don't think I've played a Capture Point map within recent memory where there weren't stickies on the point.

I was mainly discussing CTF, but CP is different, especially when there are multiple entrances into the cp area and the spot is wide open. But yeah, there are certain map spots where hiding stickies can be beneficial. Dude, my goal as demo is to have someone come hauling ass unexpectedly around a corner and getting blown bits and thinking to themselves "lame..."
 
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