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TF2 - Engineer update

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Team Fortress 2 Updates Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
Fixed a bug that allowed sapped buildings to be picked up by the Engineer
Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
Fixed a bug where players would go into reference poses when switching classes while carrying a building.
Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
The amount of revenge crits a player can have at one time is now capped at 35.
The Wrangler no longer shows the shotgun's ammo count.
Engineers can no longer pick up buildings while stunned or in loser state.
Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
Fixed a crash in the control point progress bar.
Fixed a server crash in the player death code, related to building carrying.
Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
Achievement fixes:
The "Rio Grind" achievement limit is now correctly set to 50.
Fixed a typo in Six-String Stinger achievement name.
Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
Fixed getting the Six-String Stinger achievement without playing the guitar.
Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
Missed notes from yesterday's release:
New response rules and sounds added for some classe
 
Anyone else having an issue with the game freezing randomly at times for 10 sec with the sound looping and then going back to normal? The issue only showed up after the update.
 
Finally reinstalling this to try out the engineer update. I'll probably get sick of it soon, but meh, haven't played it in months.
 
Anyone else having an issue with the game freezing randomly at times for 10 sec with the sound looping and then going back to normal? The issue only showed up after the update.

I started playing again b/c of new maps and noticed that I experience this same issue, but only for a couple seconds will it freeze. Never happened before. Doesn't happen in other games. Might be the update..?
 
Yes, yes.... but isn't it crazy to charge $20 for a few extra items and maps?! TF2 itself costs less during steam sales!
 
I haven't been home at all to be able to play this. Hopefully I'll be able to do it tonight as Engi is my most played class.
 
Anyone else having an issue with the game freezing randomly at times for 10 sec with the sound looping and then going back to normal? The issue only showed up after the update.

nope, it actually behaves ever so slightly better...alt tab only shitty now instead of super shitty.
not sure why tf2 has always been shit at multitasking vs l4d2 cs:s
 
This update has finally pushed TF2 into unplayable (literally) territory with regards to the FPS. They need to work on optimizing the engine, considering when TF2 first came out I was getting a perfect 60fps even with 32 players. Now it dips a lot to 20fps at times on the same maps with the same amount of players.
 
This update has finally pushed TF2 into unplayable (literally) territory with regards to the FPS. They need to work on optimizing the engine, considering when TF2 first came out I was getting a perfect 60fps even with 32 players. Now it dips a lot to 20fps at times on the same maps with the same amount of players.

Ive had NO slow downs and I run a pretty ancient machine (Opty 170, 2GB, 8800GT)
 
This update has finally pushed TF2 into unplayable (literally) territory with regards to the FPS. They need to work on optimizing the engine, considering when TF2 first came out I was getting a perfect 60fps even with 32 players. Now it dips a lot to 20fps at times on the same maps with the same amount of players.

its not an engine update. so it wouldnt affect your frame rate. something else is wrong. it certainly didn't make mine worse. that being said its a 3 year old game. and the characters/abilities have increased, more game assetts..probably higher requirements over time.

that being said i think it would run better on the l4d2 engine..assuming you got more than 1 core. that loads all4 cores, tf2 does only 2 really. course if they did that the lower dx level people would shit their pants.
 
Those haven't frame rate problems, bear in mind the original game was designed with a max of 24 players per server. A bunch of user mods and scripts allowed private servers to push it to 30+, which was not intended by the developers. Make sure your video driver is updated, and stick to 20-24 player servers and you should have no problems.
 
The servers I play on (all 34 players) had some issues when the update first came out, but it was only for the first 10 minutes or so during each of the new maps. After that it was back to normal. Kind of like the server was still processing the update.. not sure if that's what it was exactly but that's what it felt like.
 
I think the driver update for the graphics card fixed my issue. I played for 1.5hrs yesterday without any issues.

I've seen a few posts on forums about people having trouble with TF2 after the update in terms of framerate. Haven't really seen a fix. You can check the posts on steampowered to see if anyone posts a fix.
 
Impressions so far: Update is enjoyable, Engineers still make the game booooooring for an opposing team.

Wrangler is OP if the Engi is set up properly and on a good team.
 
Impressions so far: Update is enjoyable, Engineers still make the game booooooring for an opposing team.

Wrangler is OP if the Engi is set up properly and on a good team.

Wrangler Engies are sniper fodder if they are trying to use it over range.
 
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