TF2 Classless Update

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Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I like this update, and about the Uber stunning thing, it wasn't meant to be stopped in the first place, but the Pyro got his update and at the air blast was finally a way to slow an Uber down a little, or to divert it from its main path by pushing it over some ledge or something similar, but the thing is that before the air blast came in there was nothing efficient enough to "stop" an Uber per se, slow them, yes, but literally stopping an Uber on its way? No, and I don't think it would be an "Uber" anymore if it could be stopped like the Scout was able to, which created a long and tumultuous debate.

I like the Scout, to be honest, he's very annoying when you play against him, that's his goal as well, to harass, hit and run, now he's powerful enough to kill most classes with one or two close range attacks, and he was never able to do just that before his update, that helped him have more ways to confront all classes, when previously he was only able to be of "some" danger in early games when no sentries are set up, or only at Level 1, or when facing Engineers and Snipers, and sometimes Medics (and even then, it might have been tough). But to go as far as literally dead stopping an Uber?

I was never in favor of that feature at all, but I do support the effects of the Pyro's air blast, since it takes up ammunition and it's not always effective, the Uber is still active, the air-blasted Uber'ed player(s) will eventually counter attack that Pyro if they aren't stupid and the Pyro might have been able to slow things down enough to force the Uber out of its main targets, but being a Scout and with a Baseball swing being able to simply stop an Uber, that was exaggeration, and I'm glad Valve realized it.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: fustercluck


Another thing I've found that sucks is Dead Ringer spys can refill their bar by getting ammo pickups now, so it's even more of a pain in the ass to kill dead ringer spies. They just go from one ammo pickup to the next and you can't really kill them. All you can do is set them of fire if you're a pyro. I killed the same 'dead ringer' 5 times in a row, he just roamed around picking up ammo and stuff (being invisible, also) and was really hard to track down and kill every time. Dead ringers were annoying enough as it was, now they are damn near invicible :x (again, unless you're a pyro)

Where did you get this from? They have never been able to pick up ammo to refill their cloak with the dead ringer. Maybe it's just a server thing for you but any other server I've ever played at this does not happen.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Originally posted by: zerocool84
Originally posted by: fustercluck


Another thing I've found that sucks is Dead Ringer spys can refill their bar by getting ammo pickups now, so it's even more of a pain in the ass to kill dead ringer spies. They just go from one ammo pickup to the next and you can't really kill them. All you can do is set them of fire if you're a pyro. I killed the same 'dead ringer' 5 times in a row, he just roamed around picking up ammo and stuff (being invisible, also) and was really hard to track down and kill every time. Dead ringers were annoying enough as it was, now they are damn near invicible :x (again, unless you're a pyro)

Where did you get this from? They have never been able to pick up ammo to refill their cloak with the dead ringer. Maybe it's just a server thing for you but any other server I've ever played at this does not happen.

Where have you been, this has been around for a while now. :p

However, the damage reduction does not extend along with the cloak time.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: Red Storm
Originally posted by: zerocool84
Originally posted by: fustercluck


Another thing I've found that sucks is Dead Ringer spys can refill their bar by getting ammo pickups now, so it's even more of a pain in the ass to kill dead ringer spies. They just go from one ammo pickup to the next and you can't really kill them. All you can do is set them of fire if you're a pyro. I killed the same 'dead ringer' 5 times in a row, he just roamed around picking up ammo and stuff (being invisible, also) and was really hard to track down and kill every time. Dead ringers were annoying enough as it was, now they are damn near invicible :x (again, unless you're a pyro)

Where did you get this from? They have never been able to pick up ammo to refill their cloak with the dead ringer. Maybe it's just a server thing for you but any other server I've ever played at this does not happen.

Where have you been, this has been around for a while now. :p

However, the damage reduction does not extend along with the cloak time.

My fault I got the dead ringer and the cloak and dagger mixed up.
 

Modular

Diamond Member
Jul 1, 2005
5,027
67
91
Originally posted by: DP512
TF2 isnt that fun. I still play CS.

omg, LoL. Don't worry about clutching to that Dinosaur. Wake me up when they get appreciable hit detection in that game. This quote is epic fail.
 

fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
Originally posted by: Red Storm
Originally posted by: fustercluck
Originally posted by: Red Storm
Originally posted by: brblx
Originally posted by: Boobs McGee
@brblx
What in this list is so "kiddie-friendly"? Most of the stuff is fairly minor. I see new maps and a new game mode with a bunch of tweaks and some fixes.

increasing the amount of crits (which, other than than maybe kritzkrieg or special weapons, never should have implemented). increasing the effectiveness of spies. nuking the pistol.

they're all part of a general trend towards making talented players less effective and new or 'casual' players less worthless.

Where exactly is the effectiveness of spies increased? They now sap both teles at once yes, but that's negated (and then some) by engis being able to remove the sapper from either end.

Didn't you read my post above? :(


I too think taking away the ability to bonk ubers was a good idea. Can still pyro air-blast em anyways.

Has anyone played king of the hill mode? I joined a couple servers earlier, both showed low pings on the server list but when I got in everyone's ping was like 600-700. So, haven't got a chance to check it out yet.

I did read it. The only thing this update added was the dual tele sapping/desapping, which is a spy nerf (every class has been able to shoot tele entrances since the game's launch, so I don't get what point you're trying to make with that).

Well I was just saying that the new feature to be able to wrench off tele saps from either end seems useless if a spy can just sneak to the spawn and shoot down the teleport entrance with the Engi still being helpless (assuming engi is off building somewhere ahead). Sure you're cover is blown next to the enemy spawn, which is always dangerous, but it shouldn't take too long to destroy the tele entrnace with the ambassador.

ps what servers do you guys play on? We should play =D - It's hard to find any servers that don't have fast or instant respawn. I hate fast respawn, it's like there's no penalty at all for dying. Seems like 80% of TF2 servers have spawn rate modified.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Originally posted by: fustercluck
Originally posted by: Red Storm
Originally posted by: fustercluck
Originally posted by: Red Storm
Originally posted by: brblx
Originally posted by: Boobs McGee
@brblx
What in this list is so "kiddie-friendly"? Most of the stuff is fairly minor. I see new maps and a new game mode with a bunch of tweaks and some fixes.

increasing the amount of crits (which, other than than maybe kritzkrieg or special weapons, never should have implemented). increasing the effectiveness of spies. nuking the pistol.

they're all part of a general trend towards making talented players less effective and new or 'casual' players less worthless.

Where exactly is the effectiveness of spies increased? They now sap both teles at once yes, but that's negated (and then some) by engis being able to remove the sapper from either end.

Didn't you read my post above? :(


I too think taking away the ability to bonk ubers was a good idea. Can still pyro air-blast em anyways.

Has anyone played king of the hill mode? I joined a couple servers earlier, both showed low pings on the server list but when I got in everyone's ping was like 600-700. So, haven't got a chance to check it out yet.

I did read it. The only thing this update added was the dual tele sapping/desapping, which is a spy nerf (every class has been able to shoot tele entrances since the game's launch, so I don't get what point you're trying to make with that).

Well I was just saying that the new feature to be able to wrench off tele saps from either end seems useless if a spy can just sneak to the spawn and shoot down the teleport entrance with the Engi still being helpless (assuming engi is off building somewhere ahead). Sure you're cover is blown next to the enemy spawn, which is always dangerous, but it shouldn't take too long to destroy the tele entrnace with the ambassador.

ps what servers do you guys play on? We should play =D - It's hard to find any servers that don't have fast or instant respawn. I hate fast respawn, it's like there's no penalty at all for dying. Seems like 80% of TF2 servers have spawn rate modified.

True, but sapping entrances was the preferred method as that had the least amount of risk associated with it. Now this forces spies to drop their disguises and spend just a few seconds longer shooting the entrance, so overall I think it's fair.

I play on the Screaming Turtles servers mainly. 20 players max with default spawn times, a rare sight these days.