Zenoth
Diamond Member
- Jan 29, 2005
- 5,202
- 216
- 106
I like this update, and about the Uber stunning thing, it wasn't meant to be stopped in the first place, but the Pyro got his update and at the air blast was finally a way to slow an Uber down a little, or to divert it from its main path by pushing it over some ledge or something similar, but the thing is that before the air blast came in there was nothing efficient enough to "stop" an Uber per se, slow them, yes, but literally stopping an Uber on its way? No, and I don't think it would be an "Uber" anymore if it could be stopped like the Scout was able to, which created a long and tumultuous debate.
I like the Scout, to be honest, he's very annoying when you play against him, that's his goal as well, to harass, hit and run, now he's powerful enough to kill most classes with one or two close range attacks, and he was never able to do just that before his update, that helped him have more ways to confront all classes, when previously he was only able to be of "some" danger in early games when no sentries are set up, or only at Level 1, or when facing Engineers and Snipers, and sometimes Medics (and even then, it might have been tough). But to go as far as literally dead stopping an Uber?
I was never in favor of that feature at all, but I do support the effects of the Pyro's air blast, since it takes up ammunition and it's not always effective, the Uber is still active, the air-blasted Uber'ed player(s) will eventually counter attack that Pyro if they aren't stupid and the Pyro might have been able to slow things down enough to force the Uber out of its main targets, but being a Scout and with a Baseball swing being able to simply stop an Uber, that was exaggeration, and I'm glad Valve realized it.
I like the Scout, to be honest, he's very annoying when you play against him, that's his goal as well, to harass, hit and run, now he's powerful enough to kill most classes with one or two close range attacks, and he was never able to do just that before his update, that helped him have more ways to confront all classes, when previously he was only able to be of "some" danger in early games when no sentries are set up, or only at Level 1, or when facing Engineers and Snipers, and sometimes Medics (and even then, it might have been tough). But to go as far as literally dead stopping an Uber?
I was never in favor of that feature at all, but I do support the effects of the Pyro's air blast, since it takes up ammunition and it's not always effective, the Uber is still active, the air-blasted Uber'ed player(s) will eventually counter attack that Pyro if they aren't stupid and the Pyro might have been able to slow things down enough to force the Uber out of its main targets, but being a Scout and with a Baseball swing being able to simply stop an Uber, that was exaggeration, and I'm glad Valve realized it.
