Originally posted by: skace
Originally posted by: HeroOfPellinor
The fact that a pyro can in certain situations and with a certain degree of skill, kill a soldier isn't a sign that they are imbalanced.
alias pyrobot "+moveforward;+attack";
And that's the problem, wasn't it? It wasn't a certain degree of skill, it was a complete lack of skill. Pyros with the faceburner threw all of their previous skill out the window for a strategy that broke down to spawning and running directly at anything that was considered an enemy.
And how the hell does a soldier rocket jump with impunity. You realize 2 rocket jumps is the majority of a soldiers health bar right? If you are a pyro and a soldier is fighting you by rocket jumping, here is an amazing protip, back up and shoot the fucker with the shotgun once, congrats you just won.
However, I stand by the fact that the best way they could have rebalanced pyros vs soldiers is actually a soldier fix. If you notice people in TF2 can rocket jump facing forwards, this is odd since you would think it would be pretty counter-productive but the fact is that in some scenarios rockets fired in front of you still propel you forward. This also occurs when fighting enemies, I've shot rockets at the feet of a pyro who isn't jumping and had him get fired at me. This should not be possible considering unless he jumped over the rocket there is no way that could have thrown him forward at all. Fix that and you can give pyros another 300 health and it won't matter.