You contradict yourself
No I don't.
Unigine is a game engine. Heaven is a synthetic benchmark.
It seems it's not a weakness. Yes AMD tessellation unit is not as strong as NV one but I would say it is good enough for any reasonable in game tessellation (that improves image quality and does not force a work on invisible areas).
We have yet to see any reasonable in-game tessellation, so it's too early to call that.
I'd say that Unigine's Heaven benchmark is the most realistic use of tessellation we have so far (as in, proper low-poly geometry and reasonable amplification factor).
I think the upcoming 3DMark11 later this year will show us how tessellation is done properly:
http://www.youtube.com/watch?feature=iv&fmt=37&v=xEQrPZntkU8