Terraria 1.2 Changelog
Bug Fixes:
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You can no longer craft items or money by placing items in the trash.
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You can no longer sell your gold to NPC's
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Music box/chest duping no longer works
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Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
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Equipping items to the social slot in German no longer crashes the game
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The game will no longer create a random password during multiplayer world generation
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You can now reforge in all languages
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Active blocks will no longer become inactive with a chest on them
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Fixed a bug that would cause a suitable house to be unsuitable
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Fixed a lot of bugs that were not listed
Mechanics and Gameplay:
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Enemies now have a health bar
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There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been
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The map can be toggled using tab, m, or through the map icons
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“M” has been remapped for the map feature
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“J” is now the default button for mana use
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There is now an extended crafting menu that will show everything you can craft
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Some items now stack to 999
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Character slots have been increased to 1,000
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World slots have been increased to 1,000
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The starting female cloths have been modified
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There are several new hairstyles
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Character creation has been remodeled
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Chest sizes have been doubled
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Your inventory space has been increased by 10
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You no longer need to jump to ascend single blocks
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The hammer is now used for creating slopes, halftiles, and breaking walls only
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The axe is now only used for chopping down trees and giant mushrooms
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Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
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You can now paint any solid tile or item
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Dye slots have been added
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You will now start with 10 mana
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You can now craft early game magic robes and staves
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Bricks, wood, stone and glass all now blend together
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Mana Crystals only require 5 fallen stars to craft, down from 10
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If water touches a halftile it will create a waterfall
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Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
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Your world has a chance to have a replacement for the Corruption
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Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
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Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
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There is a new hardmode jungle temple
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There are now beehives that can be found in the jungle
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There are now several new backgrounds and tree variations your world has a chance to generate
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Water will now change color based on the biome you are in and depth underground
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Ropes are now found early game and can be used to craft rope coils for traversing the world
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Chains can now be placed and used as a rope mechanism
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Mushroom grass/seeds can now grow and spread above ground
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There are now 3 colors for wires
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Actuators can be used to make any solid tile active and inactive
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There is 1 new liquid type that can be found in the Jungle
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There are several new fountains that will change the color of water when they are place nearby
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Pearlstone bricks no longer spread hallow
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Rain and blizzards have been added
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There is a new snow biome with unique treasures and items for normal and hardmode
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Enemies no longer trigger underground pressure plates
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There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
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Clowns will no longer blow up tiles
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There are several new buffs and debuffs
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There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
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There are 2 new hardmode events
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Werewolf form has been buffed and can take place every night
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Broken armor debuff only lasts 2 minutes, down from 5
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You now use a pickaxe to remove armor from a mannequin
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Players no longer take double damage in pvp
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Items of the same type will now stack when next to each other
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When using a gravitation potion your world will invert rather than your character
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You can no longer become invincible when touching fire blocks
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Increased speed at which you can buy stacks of things
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Graphical Changes:
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The sun is now brighter
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Midnight is now darker
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The sky has a smooth gradient
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There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter,
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starfury, ect..
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There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment
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There are several new mini caves that can be found with unique backgrounds
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Each biome will now have chests and pots with unique graphics
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The dungeon now has 3 unique textures/colors and furniture
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Hell houses have been remodeled
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Floating islands have been remodeled
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Each biome will now have unique textures and wood types:
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Corruption: Ebonwood
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Jungle: Rich Mahogany
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Crimson: Shadewood
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Hallow: Pearlwood
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Each brick now has its own unique texture
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Each brick wall now has its own unique texture
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Torches are now animated and can be placed on walls
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Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations
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There are several new tombstones
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All objects in the game that sparkle will now sparkle with a corresponding color
Recipes/Items:
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In total there are over 1,000 new items
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There are 10 new ores
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There are 4 new wood types
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There are 31 new brick types
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You can now imbue melee weapons
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There are several new arrow and bullet types
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There are several new crafting stations
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There are several new wands used for crafting new bricks and brick walls
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You can now craft bricks, walls, and furniture out of several new materials:
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Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
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You can now craft Jester Arrows
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There are 12 new wing types
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There are several new vanity sets
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There are a lot of new rare drops added to enemies
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You can now craft stained glass
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There is an item in hardmode that allows you to change biomes
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There is an item in hardmode that allows you to increase your max health
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There are 29 new tinker combinations
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Several new items have been added to the game that are used for crafting dyes
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Starfury now acts as a melee weapon and has had its damaged increased
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Aqua Scepter has been redesigned and does slightly more damage for less mana
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Water bolt has been redesigned and does slightly more damage
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Vilethorn does more damage and uses less mana
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Magic Daggers have been buffed
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All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
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Items that were called dyes previously for crafting have been changed to thread
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Chests now have larger loot tables
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You can now make picks instead of drills and axes instead of chainsaws in late game tiers
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Increased the drop rate of souls
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There are over 50 paintings that can be collected randomly throughout the world
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Jungle armor no longer requires gems
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The amount of meteorite required for crafting has been decreased
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Meteorite armor has more defense and does more damage
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Silt and slush can be extracted into useful materials, items, and money
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Each boss has a rare chance to drop a placeable boss trophy
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Hooks can now be crafted out of gems
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Depth meter is no longer craftable
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Stars can now be crafted with bottles to make a new light source
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Floating island chests no longer require a key
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Gems and bars can be placed
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Items made from hellstone now require less hellstone
NPCS:
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There are 8 new friendly npcs
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There are 4 new bosses
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There are over 100 new enemies
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Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in
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Hardmode bosses have a chance to spawn on their own to help players progress through the game
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Current hardmode bosses now do slightly less damage and have had their health decreased
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There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
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There are over 15 new pets that can be found in chests and dropped rarely off enemies
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Early hardmode enemies now do less damage and have less health/defense.
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Skeletron can now be summoned and has a small loot table
Music:
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There are 15 new tracks for the game, 3 of which are from the console version of the game
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Day theme 2 will loop into day theme 1 to add variation above ground
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Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
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Ice biome has an above and below ground track
Performance/Miscellaneous:
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The game now only loads assets when needed, reducing the amount of RAM used
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Optimized tile data to reduce RAM usage
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There game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer