Tell me about bad PC ports

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It's Not Lupus

Senior member
Aug 19, 2012
838
3
81
I thought BL1 was pretty bad. The inventory was horrible.
I thought the FOV was too narrow.

Also when running, the FOV increased. Increasing FOV gives the illusion that you're moving faster in the environment. But the actual speed increase didn't seem like much from what I recall. I don't see the point of it.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Eh, Dark Souls was a bad port, if you take it as more than fan service. This was a company who had zero development experience on PC, who ported the game simply because fans of the series rallied and signed a petition for it. That is far more than most companies do, so I give them a pass.
 

It's Not Lupus

Senior member
Aug 19, 2012
838
3
81
Also one of the later official patch versions (mostly) cured the "streaming stutter bug" where BI would stutter regardless of your hardware upon reaching certain "stream points". (Deus Ex Human Revolution suffered from the same thing until that was patched out.) It was the non-performance related stutter issue I mentioned earlier where in some games, you'd get random stutter even with CPU & GPU usage well below 50%. The bottleneck wasn't the CPU, GPU or HDD / SSD, it was the way the engine "streams" in data at pre-determined intervals almost like a console reading "live" off of an optical disc whilst playing.
I don't think Human Revolution is fixed. I played it tonight and experienced tons of stuttering/chopiness. I even had the MSI Afterburner FPS overlay on, in which I had well over 120 FPS.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
I don't think Human Revolution is fixed. I played it tonight and experienced tons of stuttering/chopiness. I even had the MSI Afterburner FPS overlay on, in which I had well over 120 FPS.

I played it on an old AMD x4 9550 2.2Ghz and a GTX 260 on 1920x1080 everything high, 40-60fps never really had any problems.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
I don't think Human Revolution is fixed. I played it tonight and experienced tons of stuttering/chopiness. I even had the MSI Afterburner FPS overlay on, in which I had well over 120 FPS.
Which version are you playing? From what I recall they fixed it in the original in one of the later patches, but then they released the Director's Cut (which was based on an older build) so now the stuttering is back in again on the DC version?
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
Eh, Dark Souls was a bad port, if you take it as more than fan service. This was a company who had zero development experience on PC, who ported the game simply because fans of the series rallied and signed a petition for it. That is far more than most companies do, so I give them a pass.
Beat it on NG+ here and had fun the whole time.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
AC2 was pretty bad, they didn't bother at all with the mouse and keyboard experience

ACIII was pretty bad as well. Had major performance issues. Ubisoft doesn't know how to multithread or program for x86.

The first Bioshock is actually what made me quit PC gaming entirely for awhile. I fought for ages trying to get the demo to run, but it would keep BSODing on me. Then I found out about the ridiculous DRM and said "f-this". Went out and bought a PS3. Mid 2000s were a dark time for PC gaming.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
The first Bioshock is actually what made me quit PC gaming entirely for awhile. I fought for ages trying to get the demo to run, but it would keep BSODing on me. Then I found out about the ridiculous DRM and said "f-this". Went out and bought a PS3. Mid 2000s were a dark time for PC gaming.
Ah, so you never made it far enough to experience the oh so wonderful mouse acceleration.
 

It's Not Lupus

Senior member
Aug 19, 2012
838
3
81
Which version are you playing? From what I recall they fixed it in the original in one of the later patches, but then they released the Director's Cut (which was based on an older build) so now the stuttering is back in again on the DC version?
Regular.
 

WildW

Senior member
Oct 3, 2008
984
20
81
evilpicard.com
This is going back quite a way, but after playing tons of GTA 3 / Vice City, I really looked forward to the PC version of Bully. I don't think you could set the graphics above 1024x768 :/
 

CP5670

Diamond Member
Jun 24, 2004
5,660
762
126
The lack of proper saved games is by far my biggest beef with modern PC games. It means the game is either trivially easy, or wastes your time in replaying sections repeatedly. The games that keep overwriting a single checkpoint file are the absolute worst, as mentioned earlier. I actually go out of my way to play the handful of games that let you save today. It's amazing that a feature that was once completely standard in PC gaming is now considered a great thing to have.

Framerate caps are also annoying, especially on a 120hz display. Almost all UE3 games are capped at 62fps by default (like the Mass Effect games), but I like that engine because this is very predictable and easily fixable. It's the first thing I do when I install any UE3 game. Other games like Assassin's Creed have caps that cannot be removed at all.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
The lack of proper saved games is by far my biggest beef with modern PC games. It means the game is either trivially easy, or wastes your time in replaying sections repeatedly. The games that keep overwriting a single checkpoint file are the absolute worst, as mentioned earlier. I actually go out of my way to play the handful of games that let you save today. It's amazing that a feature that was once completely standard in PC gaming is now considered a great thing to have.
^ This + 1,000,000

Why Quick/Manual saves are a GOOD thing and why modern games have dumbed it down:-

1. Gamesave corruption has occurred to me and many others before. If you only have one autosave in one slot, then you are screwed and may have to abandon the game / restart from scratch. This isn't "fun", it's tedious and literally game-breaking. With the option of manual saves, you can easily alternate slots guaranteeing one "good" save no worse than 30-60mins old. Imagine an 80hr epic like Skyrim having only one autosave that gets corrupted after 70hrs of character development...

2. Bad Checkpoint placement. Checkpoint based saves can and do get screwy when auto-saving just before an incident which causes you to get stuck in a "death loop" (eg, 1 second before an attack against an NPC follower you must keep alive or in Metro where you forgot to purchase filters yet have to go outside, etc). Again, this isn't "fun", it's tedious. And it does nothing but punish gamers for taking time to explore an area instead of "rushing the railroad path".

3. Freedom of Branching. Occasionally it's fun to do something completely out of character. Eg, playing as a good guy but wanting to see what the consequences of a particular amusing / evil action is without it affecting your main game. Or maybe you just want to save a location to show someone else a certain scene later on. With multiple save slots, you can do this by branching one save off. "Checkpoint only" saves however (especially "one slot" only), do nothing but punish freedom of character development exploration.

4. Short gaming session length discrimination. When I was 13 I could pull 14hr gaming sessions easily. Now I'm 36 and have a full-time job and family, I'm lucky to get 1hr per day - and that 1hr may not be one continuous hour, it may be broken up into 3x sessions of say 24mins, then 13mins then 23mins parts. I do not want to have to replay the same 25mins apart "checkpoint" area over and over again just because the developer couldn't be bothered to implement a simple quick save system that's at least 1% more advanced than 1980's cartridge based console systems. Yet again - forced replayment (after successful completion of area) due to falling 5 meters / seconds short of some arbitrary checkpoint placement is not fun it's tedious. I have reached the point in the past in 2 or 3 "checkpoint only" games, where I've literally uninstalled an unfinished game simply from being sick of treated like an idiot for not guessing the "right length" of gaming session in advance or being punished for not having a lifestyle like an unemployed 12 year old who can devote a whole weekend of morning to midnight for one game.

5. There are plenty of cross-platform games which manage to have BOTH auto-saving checkpoints AND an optional quicksave for those who want it and do so flawlessly, so there's no real excuse for big budget games to not have them. Bioshock 1&2, Deus Ex, Dragon Age, Mass Effect, Oblivion, Skyrim, and dozens more all managed it, so why is it so hard for a 2014 game to achieve what was basically standard from 1993-2010 games (including what 1993 original Doom managed in 4MB RAM under MS-DOS 5.0 before DirectX 1.0 was even invented)?...

Checkpoint only systems aren't being "clever" or "shaping a challenge" by removing "quicksave spamming" (bad gamers who resort to that will simply continue to use other cheats / trainers), it's just 100% dumbing down & unnecessary consolization compromise for everyone else's freedom of choice.
 

CP5670

Diamond Member
Jun 24, 2004
5,660
762
126
I have reached the point in the past in 2 or 3 "checkpoint only" games, where I've literally uninstalled an unfinished game simply from being sick of treated like an idiot for not guessing the "right length" of gaming session in advance or being punished for not having a lifestyle like an unemployed 12 year old who can devote a whole weekend of morning to midnight for one game.

I've had this same experience a number of times too. I actually liked many of those games otherwise, but couldn't stand playing them because they were wasting my time, often after crashing, and I just stopped playing. Unless the game is stupidly easy, the lack of saves forces you to play very conservatively and never experiment with anything or explore the maps, at which point it's not much of a game anymore. I think the developers do this on purpose to increase the length of games, and then say something about it "maintaining the tension" and other such nonsense. Maybe at some point in the future, virtualization programs like VMWare (which support saving the memory state) will be advanced enough to run these games, and they will actually become playable.

It would be useful to have a list of modern FPS/FPS-like games that let you save. The games you mentioned, along with Dishonored and Thief, are the only games I can think of over the last few years. Are there any others out there? I would buy and play them just for this.