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Tegra 3's GPU not so fast...

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I think it's worth mentioning that Tegra 3 might power Windows 8 devices late next year, and the Aero interface definitely would benefit from the faster GPU along with whatever game Microsoft can leverage from themselves or from their developer relationship.

It's not like nVidia made Tegra 3 to be specifically an Android chip, so for the very first quad-core chip to appear on the market, I think it's fair to say that its performance is not as impressive. I was honestly expecting it to match Apple's A5 at the least, but it seems there were either issues with drivers or software, or the truth is just that nVidia couldn't come up with a better looking GPU on benchmarks.

Definitely not disappointing in my opinions, but it's just about in line with most other dual-core chips, which to me means that I can choose Exynos or A5 without losing out on much.

CPU performance? Perhaps. But there is really nothing on my phone or tablet that I run that should require a quad-core chip.
 
http://www.youtube.com/watch?v=wtLG4w6z_GE

http://www.youtube.com/watch?v=MLWDVJERemA&feature=fvsr

http://www.youtube.com/watch?v=rP7Xn8_vo84&context=C2fe2aUDOEgsToPDskJxIyV2j15N3DNFwW72sfXU

I'm going to go out on a limb and say that everyone agree that the top video feed is by a rather large margin the poorest looking of these three. It is also, by a lot, the poorest performing of the three.

Point I'm trying to make, GL Benchmark sucks, not it isn't the greatest, not ideal, not shouldn't be the only one used- GL Benchmark is flat out horrible. Look at the poly complexity, the animation, the texturing, the 'shader effects'- they are all, to be as kind as possible, garbage. With all of these limitations, the bench runs significantly worse on the iPhone 4 then Infinity Blade? Give me a Futuremark bench that at least looks stunning to go along with the embarassing level of performance. With GLBenchmark, we get extremely outdated visuals combined with extremely poor peformance. Riptide is multi plat now, let's get Vector Unit to throw a bench in that- then we would have something to sink our teeth into.
 
Gaming. Nvidia clearly showed on the Glow Ball Tegra 3 demo that when they dropped down to two cores, the FPS dropped to slideshow levels:

http://timothylottes.blogspot.com/2011/05/tegra-3-glow-ball-demo.html

Developers can use the extra cores to increase game complexity, which is good for everyone.

Also there are video editing, music creation, and photo editing apps that I know can benefit from those two extra cores, but unfortunately, those are the exact things that I think Android is lacking in the Marketplace.

Or at least that was how it was when I looked a few months ago.
 
Honestly, I am just not that productive with my home computing devices. Production at work on their stuff, play at home on my stuff. I was sold when FPSE added multi-core support. I dream of perfectly emulated FF7 on a Prime.
 
That, too. Unfortunately, Google decided to pull PSX4Droid, which in my opinions was the better emulator than FPSE.

However, at home, I do goof around with my photo, video or music on my home devices. It's not really a productive thing. It's more of a hobby.

I'm more productive with a full computer, where I can spend the next couple of hours rendering the next few CAD models for a presentation.
 
Tegra 3 looks amazing - if it's true that the die is only ~80mm^2 vs ~120mm^2 for the A5 and Samsung's SoC on the GS II.

Yeah, the GPU itself is less powerful than the shockingly beefy SGX543MP2; however the quad core (4+1) CPU in Tegra is mighty impresive.
 
Then when 2012 quad core SOCs release, people will say Apple is never cutting edge with hardware. Happened to the A4 and will happen with the A5.
 
Then when 2012 quad core SOCs release, people will say Apple is never cutting edge with hardware. Happened to the A4 and will happen with the A5.

Happens when product cycles are separated by 6-8 months. One company will appear to behind the other, depending on the perspective you have and when you want to buy.
 
That, too. Unfortunately, Google decided to pull PSX4Droid, which in my opinions was the better emulator than FPSE.

After it was pulled PSX4Droid was actually improved because it went to a free model and the developer put it superior open source code. The problem is that the developer was soured to the platform, which means no recent updates which means no dual-core support. Meanwhile FPSE has steadily improved and is my favorite currently.

Overall my portable devices are never used for anything productive- they exist to entertain myself and family. I can't stand the small screen of any laptop after doing work on my desktop with a 26inch monitor so they are all just toys to me.

Nvidia ads real entertainment value to their devices by not only putting forth affordable and reasonably powered SoCs, but they also have invested more than anyone in a high-end game market that provides the only real competition to Gameloft. I have wanted to ge access to the Tegra Zone for a while now without hacking (as some games don't work with hacking) but the Tegra 2 sucked otherwise for my entertainment needs.

Based on these benchmarks the Tegra 3 should be able to meet those needs, and will still have the best games in Androidland developed for it. That is a winner in my book.
 
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