Deders
Platinum Member
- Oct 14, 2012
- 2,401
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In this particular case - just no. If the game shows almost no performance difference between 2.5GHz and 4.5GHz core clock, then it is not remotely compute limited. It is directly the GPU taking advantage of higher memory bandwidth.
Usually if all the video data fits in the Vram, the GPU won't need much system ram bandwidth.
How are these new console games handled? The consoles have shared system and video memory. Do they have to put a copy of the video data into both the system and video ram? Is that why 6GB is used? If that was the case, wouldn't the PCIe bus be the bottleneck?
I'd still like to see how other architectures handle reduced or increased ram speeds.
