TechReport reviews 8800 SLI

Nelsieus

Senior member
Mar 11, 2006
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http://www.techreport.com/reviews/2007q1/geforce-8800-sli/index.x?pg=1

Introduction
WHEN WE REVIEWED the GeForce 8800, I said we'd test the GPU in an SLI configuration "as soon as we can." I will admit that I've dabbled in CPUs a little too much, and our look at GeForce 8800 SLI has been delayed. However, I also wondered in that same review: "who needs two of these things right now?" That's a pretty good question given the GeForce 8800 GTX's astounding pixel-slinging performance, and something of a de-motivator for one considering looking into GeForce 8800 SLI.
But now I have seen the light. It's wider than it is tall, modulated by a series of filters, and about 30" from corner to corner. I'm talking, of course, about Dell's 3007WFP LCD. We need not invent a reason for GeForce 8800 SLI since display makers have already invented a darn fine one. A four-megapixel monster like this one cries out for the fastest possible graphics subsystem to drive it, and the GeForce 8800 in SLI seems like a perfect match. We've had a bundle of fun testing the two together and exploring the world of uber-high-res widescreen gaming.

We've also dug a little deeper into GeForce 8800 antialiasing, to see how it compares to single- and multi-GPU antialiasing modes. Even the vaunted quad SLI makes an appearance to take on dual GeForce 8800 GTXs for extreme bragging rights supremacy. The power meter in Damage Labs has been spinning like a Hillary Clinton campaign staffer in the wake of the Obama announcement. Read on to see how we put all of that power to use.

Conclusions
You really do need a four-megapixel display like the Dell 3007WFP in order to take full advantage of GeForce 8800 SLI with today's games. Even then, a single GeForce 8800 GTX is often fast enough to drive a 2560x1600 monitor quite well without the aid of a second GPU?witness our test results in Quake 4, Half-Life 2: Episode One, and even Oblivion. Heck, even the G80's CSAA 8X and 16X modes have so little performance penalty, one doesn't really need SLI for them. The big exception is Rainbow Six: Vegas, which is brutal at 2560x1600 on everything but a pair of 8800 GTXs. As the first Unreal Engine 3 game we've tested, it may be an indicator of things to come, but I'm not quite sure. It may also just be a lousy port from the Xbox 360. That said, more intensive games are always coming, and there will likely be a reason to upgrade to a second GeForce 8800?even a second GTX?at some point in the next year or so. For now, though, you may want to keep a PCIe slot open and wait.
That said, I've played through decent chunks of both Rainbow Six: Vegas and Oblivion with a pair of 8800 GTXs in SLI on the Dell 3007WFP, and it's a glorious thing, having smooth-as-glass frame rates with incredible image quality on a massive, detailed display. If you have to means to treat yourself to such a setup, the visceral experience certainly won't disappoint.


I wish I could say the same for the driver support, but Nvidia doesn't yet have all of the wrinkles ironed out of GeForce 8800 SLI in concert with wide-aspect displays. I do expect most of the problems I've noted to be fixed eventually, but with Vista imminent, I fear those fixes may be on the backburner for longer than usual. We'll have to see. When they come, they may be accompanied by all kinds of other new goodies for 8800 SLI, including things like CSAA 32X antialiasing and three- or four-GPU SLI daisy chaining. At that point, we'll have to hope new games are out to harness that power properly. An eight-megapixel display would be well and good, but at this point, I'd definitely rather have better pixels than more of them.

 

40sTheme

Golden Member
Sep 24, 2006
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So basically it's near impossible to make an 8800GTX SLi setup truly struggle.
In freakin sane.
 

Cookie Monster

Diamond Member
May 7, 2005
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nVIDIA just needs to further optimise SLi for G80, release the xS modes AND release SLi AA based on CSAA. Due to the nature of CSAA, we could be easily seeing 32xCSAA being used in almost all current games.
 

Cheex

Diamond Member
Jul 18, 2006
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Why couldn't I have been rich????????????

I would SLI till you all CRI.....;)
 

BFG10K

Lifer
Aug 14, 2000
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It's disappointing that not even the SLI AA modes on the G80 have super-sampling.
 

Cookie Monster

Diamond Member
May 7, 2005
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Originally posted by: BFG10K
It's disappointing that not even the SLI AA modes on the G80 have super-sampling.

Does SLI AA even work for G80? I thought it didnt work?
 

n7

Elite Member
Jan 4, 2004
21,281
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Always fun to read about the multitudes of SLI/CF issues...
Not.

I'm very glad that when prices smarten up a bit, there is a single card solution capable of running my 2560x1600 very well, even with newer games.
Now if only nV would fix their issues with portrait mode...
 

Keysplayr

Elite Member
Jan 16, 2003
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Originally posted by: BFG10K
It's disappointing that not even the SLI AA modes on the G80 have super-sampling.


Is it truly that unsatifactory to utilize anything but super-sampled AA? Do none of the other modes offered deliver good quality? I'll admit, to remove a feature on a product, especially a nice feature, is not a good thing. But, does, or does not the rest of the G80's abilities (horsepower, IQ) take up the slack here?
 

BFG10K

Lifer
Aug 14, 2000
22,709
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But, does, or does not the rest of the G80's abilities (horsepower, IQ) take up the slack here?
The point is it's capable of so much more. nVidia's single card modes have better edge AA than even ATi's Super AA modes so one can only dream of the result if super-sampling was added.
 

Woofmeister

Golden Member
Jul 18, 2004
1,385
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Originally posted by: BFG10K
But, does, or does not the rest of the G80's abilities (horsepower, IQ) take up the slack here?
The point is it's capable of so much more. nVidia's single card modes have better edge AA than even ATi's Super AA modes so one can only dream of the result if super-sampling was added.

QFT