- Sep 16, 2010
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Nope, that link Keys posted clearly showed two GSync modules connected to a 4k display. So they probably have surround GSync fixed :thumbsup:
What about Surround 4K 120Hz 3D?
Nope, that link Keys posted clearly showed two GSync modules connected to a 4k display. So they probably have surround GSync fixed :thumbsup:
If FreeSync isn't sorted out by the time I upgrade my monitor, I'm dropping AMD like a bad habit.
More PR from AMD...who would have thought ^^
Come Q2 this year, I will go from CRT's to LCD's...my money is on Gsync being the tech that is available..and superior.
So 3 x $$$ from me to the tech that isn't just PR![]()
be carefull longberg,the ghosting!what ya gonna do?...pretend its not there?*laughs*
I hope that G-sync will lessen the strain
I am running low on backup CRT's....only have 2 backups left...time is running out...and nanoCRT's are no where in sight...so I'm am kinda at a crossroad.
I hope that 3 x monitors in WoT/ARMA3 will make up for it *crosses fingers*
This is the controller board.
![]()
See how the LVDS pinouts have no port? They're not used. Above it is the eDP port, labeled DP OUT.
It's okay. Had to open it up to tape over some spots where backlight was bleeding out in the chassis. It's pretty ghetto, I'll upgrade next year (or this year, on black friday). It doesn't overclock, as I understand it it's limited by the eDP connection. The ones that overclock use dual-LVDS and a different board.
I don't think resolution really matters for this type of technology. 8K 12K whatever, shouldn't make a diff.
In an interview with The Tech Report, Tom Petersen (Nvidia executive) stated,
"That said, Nvidia won't enable G-Sync for competing graphics chips because it has invested real time and effort in building a good solution and doesn't intend to "do the work for everyone." If the competition wants to have a similar feature in its products, Petersen said, "They have to do the work. They have to hire the guys to figure it out."
It appears that AMD has decided to give Nvidia a little jab back for that comment in a blog titled,
"Doing the work for everyone".![]()
*snip*http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/01/08/doing-the-work-for-everyone
So AMD's idea of doing work...is to do PR...and hope others pick up the ball :whiste:
In an interview with The Tech Report, Tom Petersen (Nvidia executive) stated,
"That said, Nvidia won't enable G-Sync for competing graphics chips because it has invested real time and effort in building a good solution and doesn't intend to "do the work for everyone." If the competition wants to have a similar feature in its products, Petersen said, "They have to do the work. They have to hire the guys to figure it out."
It appears that AMD has decided to give Nvidia a little jab back for that comment in a blog titled,
"Doing the work for everyone".
"In our industry, one of the toughest decisions we continually face is how open we should be with our technology. On the one hand, developing cutting-edge graphics technology requires enormous investments. On the other hand, too much emphasis on keeping technologies proprietary can hinder broad adoption.
Its a dilemma we face practically every day, which is why we decided some time ago that those decisions would be guided by a basic principle: our goal is to support moving the industry forward as a whole, and that were proud to take a leadership position to help achieve that goal.
The latest example of that philosophy is our work with dynamic refresh rates, currently codenamed "Project FreeSync. Screen tearing is a persistent nuisance for gamers, and vertical synchronization (v-sync) is an imperfect fix. There are a few ways the problem can be solved, but there are very specific reasons why were pursuing the route of using industry standards.
The most obvious reason is ease of implementation, both for us from a corporate perspective and also for gamers who face the cost of upgrading their hardware. But the more important reason is that its consistent with our philosophy of making sure that the gaming industry keeps marching forward at a steady pace that benefits everyone.
It sometimes takes longer to do things that way lots of stakeholders need to coordinate their efforts but we know its ultimately the best way forward. This strategy enables technologies to proliferate faster and cost less, and thats good for everyone.
The same philosophy explains why were revealing technology thats still in the development stage. Nows our chance to get feedback from industry, media and users, to make sure we develop the right features for the market. Thats what it takes to develop a technology that actually delivers on consumers expectations.
And Project FreeSync isnt the only example of this philosophy and its payoffs. We worked across the industry to first bring GDDR5 memory to graphics cards an innovation with industry-wide benefits. And when game developers came to us demanding a low-level API, we listened to them and developed Mantle. Its an innovation that we hope will speed the evolution of industry-standard APIs in the future.
Were passionate about gaming, and we know that the biggest advancements come when all industry players collaborate. Theres no room for proprietary technologies when you have a mission to accomplish. Thats why we do the work we do, and if we can help move the industry forward were proud to do it for everyone."
http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/01/08/doing-the-work-for-everyone
I beg to differ. The higher the resolution, the more of a struggle it is to maintain 60+ fps. In other words, the more likely one's frame rates are to dip to the 45-60fps range where G-Sync is of most benefit
Edit: unless you meant something different?
The display controller they would need contains a framebuffer plus PSR.
And still not delivering the gsync experience. And its certainly not "free". AMD should have called it was it was, R-sync/A-sync or whatever instead of the misleading name.
Gsync with ASIC would drive the price down to peanuts and a better solution since we obviously wont get an industrial standard that actually fixes it. Both freesync and gsync are nothing but hotfixes to the actual problem. gsync is just a much better way of doing it.
To make an equally credible statement, Freesync works 100x better than Gsync. Wait, but I haven't tried it you say? Well, that's the problem with making statements like that...
I'm not sure how those are equal when G-sync actually exists.
I'm not sure how those are equal when G-sync actually exists.
They're 100% equal, he's making a comparison between products which don't exist...
Do you know how absolutely and completely wrong you are?
Do you think all the previews and reviews of G-sync were just made up of nothing?
According to those articles, Freesync uses prediction rather than a frame buffer, hence there is no need. What does PSR stand for?...
You're right. But then why do we need Mantle and TrueAudio?But why can't we get a standard? Like I mean, why not have a technology that Nvidia and AMD can both use, and monitor makers can implement based on a standard, rather than proprietary tech. I don't think Freesync is going to happen, especially not soon (they obviously just pulled the demo together in a short time) but if I had to choose, I'd rather have Freesync.
They're 100% equal, he's making a comparison between products which don't exist
/edit: Reading more about eDP and Panel Self Refresh i think nVidia is modifying the DisplayPort stream with the G-Sync. It's not the GPU which put the command in the VBLANK break but the G-Sync module.
That's the reason why they dont need additional buffers.