Petty bickering aside, reading about this topic just makes me think about something both AMD and NV already have full control over, but choose to convey through new marketing buzzwords:
Activating VSYNC causes the GFX card to WAIT before sending a finished frame to the monitor.
GSYNC makes this issue go away because it's now the monitor doing the waiting.
Either or both could simply do away with this by making the GFX card buffer the finished frame until VSYNC comes along and already generate the next one while waiting.
Which is where tripple buffering (long since implemented) comes in.
Just what exactly is the difference in LAG and FLUIDITY between G-SYNC and tripple buffering?
Activating VSYNC causes the GFX card to WAIT before sending a finished frame to the monitor.
GSYNC makes this issue go away because it's now the monitor doing the waiting.
Either or both could simply do away with this by making the GFX card buffer the finished frame until VSYNC comes along and already generate the next one while waiting.
Which is where tripple buffering (long since implemented) comes in.
Just what exactly is the difference in LAG and FLUIDITY between G-SYNC and tripple buffering?