ThatBuzzkiller
Golden Member
- Nov 14, 2014
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Console optimizations will do that ...
AAA games will start using more compute shaders since that is the optimal path for consoles, local memory atomics are very slow on Kepler microarchitecture and although they vastly improved it with the Maxwell microachitecture it's still slower than the GCN microachitecture found in consoles in that regard and it's no secret that devs do a lot to minimize the impact of geometry heavy passes in their games due pre-Polaris microachitectures low geometry throughput so the one definitive advantage that Nvidia has isn't used much ...
The shaders get optimized for consoles and Nvidia keeps replacing their driver stack too so driver optimizations don't hold between each GPU microachitecture from Nvidia ...
It's a combination of all these things that will comparatively weaken Kepler's performance in newer games ...
AAA games will start using more compute shaders since that is the optimal path for consoles, local memory atomics are very slow on Kepler microarchitecture and although they vastly improved it with the Maxwell microachitecture it's still slower than the GCN microachitecture found in consoles in that regard and it's no secret that devs do a lot to minimize the impact of geometry heavy passes in their games due pre-Polaris microachitectures low geometry throughput so the one definitive advantage that Nvidia has isn't used much ...
The shaders get optimized for consoles and Nvidia keeps replacing their driver stack too so driver optimizations don't hold between each GPU microachitecture from Nvidia ...
It's a combination of all these things that will comparatively weaken Kepler's performance in newer games ...
