I have a feeling we're just going to go back and forth on this, but there are a couple of comments I'd like to respond to:
Originally posted by: Pariah
On one hand you're saying the Audigy 2 ZS was already good enough, yet on the other you're saying the X-Fi didn't improve enough. Seems to be 2 contradicting points. I agree that the X-Fi isn't anything revolutionary, so if that's what you were expecting, then I understand your disappointment. But on the other hand, I kind of wonder what you were expecting. We've reached the point where main stream audio already exceeds the capabilities of the average users' speakers both in fidelity and speaker count, and as such, I don't see where or how there will ever be another "killer feature" in the audio market.
I don't find it contradicting in how I meant things; my only point is that now that the reproduction of a single sound source has peaked CL needs to find new things to do, not just beat on the dead horse that is audio fidelity and achieve virtually nothing for their time.
As for what I want, this is going to be blasphemy for you

, but I want to see them do for audio what the GPU did for video. I want multi-order reflections, 2nd, 3rd, 4th, 5th until the cows come home(or at least a reasonable cutoff

). I want my sound card being thrown a bunch of info on the scene and then it figuring out for itself what the world sounds like, so that when I'm underwater everything is realistically muffled instead of being a byproduct of a filter, and that when I'm in a cave I want to hear ambient echoes. There is much progress that can be made here, so by no means its Creative done yet.
Yes, it is, but again, if you don't have some really nice headphones or speakers, the ZS was probably already exceeding their ability. That's not Creative's fault. It is not their responsibility to upgrade your equipment to be able to match theirs.
For the record, I'm using a set of Sennheiser 497's, so while they're not audiophile cans, they are certainly not by any means mediocre. Quality wise, they are better than what I expect most gamers would have.
I wasn't impressed by it either, just sounds louder to me. Part of the problem is that it probably works best with really poor quality encodes, which I don't have any of. If you actually buy your CD's, there really is no point in using it.
I'm glad we can at least agree on something.

That's the exact problem I have with it, it's like they made the highs and lows higher, the medium lower, and then cranked up the volume so that the medium is back where it started, which is not what I want.
Fairly major in what sense? Do any games even come close to 64 voices, let alone 128? I didn't get the impression that Tech-Report thought anything of it. Could be an early driver release bug. If they can get that "fixed" in time for games that actually need that many voices in 2 or 3 years, I wouldn't consider it much of a problem.
BF2 and similar large-scale wargames in fact come close, and it's my understanding from another forum that in Ultra-High X-Fi mode, BF2 can use all 127 voices if it wants(though I'm not sure it will ever peak at 127, but I certainly believe situations using more than 64 will occur). As such I find it a major problem, especially since we don't know at what voice count it starts occurring(I'd imagine that the CPU spike occurs before the 127th voice). There is also a principle issue of the card needing to be able to do what it's advertised to do; 80% CPU usage is not going to be usable for a game, so it's not living up to it's feature set at present time.