System specs for running Unreal Tournament 2007 at max everything?

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fbrdphreak

Lifer
Apr 17, 2004
17,555
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Originally posted by: Genx87
Originally posted by: michaelpatrick33
Originally posted by: Genx87
Oh I heard over lunch yesterday the high end specs.

A64 QC(Quad Core) 8000+
SLI Nvidia 9900s
4 GB DDR2
25GB in drive space

That is incorrect because by then the Intel Quadcores will dominate in gaming so a Quadcore Intel 12000+ cpu is definitely the way to go.

Good point
And you can cook breakfast on it at the same time! ;)
 

fbrdphreak

Lifer
Apr 17, 2004
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Originally posted by: bjc112
Originally posted by: mrkun
Originally posted by: n7
I think that with a 7800GTX, we'll be able to get close to maxed settings @ 1600x1200, but yeah...it's all speculation at this point.

That's not even possible with current games that are out (FEAR, CoD2) and you expect it to be possible with Unreal Engine 3?

I don't have FEAR, but CoD2 is completely maxed on my system and it runs GREAT!
You also have a $500+ video card.

My $300 video card (7800GT) can play @ 1680x1050 with most settings maxed and no AA. Its still looks good and I enjoy it, but I dare say it could use some optimizing.
 

Regs

Lifer
Aug 9, 2002
16,665
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Originally posted by: Dethfrumbelo
Most games are not CPU-bound at all, even in RTSs. Try turning the camera to a low polygon/effects area in any FPS and the performance will increase noticeably over a camera pointed at a high unit/poly count area. Yes, the CPU is handling more mesh geometry data, but that is not the bottleneck.

Other than that, take a look at any CPU scaling benchmarks and you'll see that only at very low resolutions or with SLI is one CPU-bound.

A message from anandtech regarding the Half Life 2 engine for your reference,

Not only is the game very CPU intensive, but because of its dependency on a fast CPU, Half Life 2 also appears to be quite dependent on high available memory bandwidth and low latency memory at the same time. Half Life 2 is actually the first game where we've seen this degree of dependency, which does make for some interesting predictions for the CPU/platform requirements of the next generation of games.Despite what we have seen in recent years, it does look like the next generation of games that employ more sophisticated artificial intelligence and physics will be quite CPU and platform dependent,

However;
just as they are GPU limited. The balance will obviously vary from scene to scene in the games, just as we've seen with Half Life 2, but the limitations will be there.

So we may both be wrong.

And as for RTS games. What hardware do you think tells over hundreds of units on the screen where to go and when to fire? (other than your mouse and other input devices). AI is the CPU's problem. So you can imagine in a game like Rome Total war with 4 or more full sized armies, the CPU is going to have to deal with a lot of overhead directing thousands of units. I have played Rome Total war a lot and one experiment I tried to boost performance was to lower the resolution and unit details. However my framerates were just as sluggish at 1024x768 med quality (no aa/af) as compared to 1600x1200 in full quality.

But to get back on topic, I can be very sure that Unreal 2007 will be a combo of both GPU and CPU intensive. AI and physics computation with polygon and shader intensive imagery.
 

Neavo

Junior Member
Jan 17, 2006
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A lot of you guys are wrong.
I was watching the demo they prepared for us
FPS lovers, it said they were using a 4 video card SLI machine
Dell calls Renegade.
now, if any of you read about it, it also said something about it not being fully packed yet,
meaning that they have to use RAW power to run the game.
kinda like a video so to speak, in RAW AVI form a 15 second video clip is 455 mg,
and you can condense that into 2.03 mg without losing ANY quality whatsoever.
so, when its fully finished im pretty sure a lot of mid-to-high end systems can run it
just beautifully.
WHATS THIS ABOUT FEAR?
im reading, and a lot of ppl are complaining on how they cant run fear like they want to.
I have the X800 XL oc'd to X850 XT 256mg 256 bit card and it runs it just beautifully on the max settings
and i get a good 70 fps out of it, not like counterstrike, but i can live with 70 fps.
by the way, who ever said that stuff about hte quad core CPU, YOU IDIOT THEY DONT HAVE ANY
SOFTWARE WRITTEN FOR IT! ITS WORSE THEN SINGLE CORE! they dont even have any X2 software written yet,
they are workin on it with Windows vista. And i dont htink youll see that much difference between an X2 and a Athlon
64 3800 newcastle. I dont, i got the dual motherboard setup in my computer. im using the X2 on one, and the 64 3800+
on the other, and litterally, no difference. except the x2 runs a little slower and tad hotter.
by the way, pentium sux, lol.

Neavo
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