- Jun 23, 2001
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A few months back, I made a thread discussing the jump in system requirements that was coming to PC games with the arrival of the 8th consoles. There was much complaining by people that their Core 2 Duos were no longer going to be adequate, that WinXP x32 wasn't going to be supported, and so on. My position then was that these individuals needed to STFU. And that mostly still stands. But now that we've got multiple games being released now, with confirmed system requirements, that have spent considerable time in development under the '8th Generation', I'm starting to see a trend in the requirements. And I don't like it.
Some examples
Raven's Cry
Recommended:
OS: Windows Vista / 7 / 8 / 8.1
Processor: Intel / AMD Quad Core CPU with 2.0 GHz
Memory: 8 GB RAM
Graphics: nVidia GTX 560 or better, AMD Radeon HD 7750 or better
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 7 GB available space
Sound Card: with 5.1 support
Additional Notes: Mouse, Keyboard or Controller
Ryse: Son of Rome PC
Recommended:
OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
Processor: Quad Core or Six Core CPU
Memory: 8 GB RAM
Graphics: DirectX 11 graphics card with 2 GB video RAM
DirectX: Version 11
Hard Drive: 26 GB available space
Sound Card: DirectX compatible Sound Card with latest drivers
I expect CoD:AW to be similar when its system requirements are more finalized. ACU and FC4 will likely follow Ubi Soft's usual pattern; by having absurdly high system requirements and manage to run like utter crap.
I do not like this trend for relatively high CPU and mediocre GPU requirements. But some of these games are listing quad core i5s and Radeon 7750s for their minimums requirements. If you go any lower on that GPU, you're in APU territory. :/ Its quite likely we'll see APU/IGP performance exceed that with DDR4 and 16/20nm skus in 2015. And as much I will poke fun on Xbox One fans for having a GPU with less capability than an a PC's integrated GPU or a high end tablet, this is going to be something that will really hamper devs in the very near future.
Recall how AAA titles in 2010-2013 were all developed with the ancient X360 and PS3 hardware in mind? If devs are working with the constraints of an integrated GPU, it'll be much worse. And we'll hit that point much sooner than we did with the older 7 gen.
Now, I'm not saying every game needs to require a 780Ti or 290X to run. But even with the impressive jump in IGP performance over the past 2 years, I think we can still demand something a little higher than that for upcoming games. On the positive side though, those individuals I mentioned in my first paragraph; once they've upgraded to ~2013 era hardware, they may well not have to upgrade again until the 9th generation of console hardware arrives.
Some examples
Raven's Cry
Recommended:
OS: Windows Vista / 7 / 8 / 8.1
Processor: Intel / AMD Quad Core CPU with 2.0 GHz
Memory: 8 GB RAM
Graphics: nVidia GTX 560 or better, AMD Radeon HD 7750 or better
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 7 GB available space
Sound Card: with 5.1 support
Additional Notes: Mouse, Keyboard or Controller
Ryse: Son of Rome PC
Recommended:
OS: Windows Vista SP1, Windows 7 or Windows 8 (64bit)
Processor: Quad Core or Six Core CPU
Memory: 8 GB RAM
Graphics: DirectX 11 graphics card with 2 GB video RAM
DirectX: Version 11
Hard Drive: 26 GB available space
Sound Card: DirectX compatible Sound Card with latest drivers
I expect CoD:AW to be similar when its system requirements are more finalized. ACU and FC4 will likely follow Ubi Soft's usual pattern; by having absurdly high system requirements and manage to run like utter crap.
I do not like this trend for relatively high CPU and mediocre GPU requirements. But some of these games are listing quad core i5s and Radeon 7750s for their minimums requirements. If you go any lower on that GPU, you're in APU territory. :/ Its quite likely we'll see APU/IGP performance exceed that with DDR4 and 16/20nm skus in 2015. And as much I will poke fun on Xbox One fans for having a GPU with less capability than an a PC's integrated GPU or a high end tablet, this is going to be something that will really hamper devs in the very near future.
Recall how AAA titles in 2010-2013 were all developed with the ancient X360 and PS3 hardware in mind? If devs are working with the constraints of an integrated GPU, it'll be much worse. And we'll hit that point much sooner than we did with the older 7 gen.
Now, I'm not saying every game needs to require a 780Ti or 290X to run. But even with the impressive jump in IGP performance over the past 2 years, I think we can still demand something a little higher than that for upcoming games. On the positive side though, those individuals I mentioned in my first paragraph; once they've upgraded to ~2013 era hardware, they may well not have to upgrade again until the 9th generation of console hardware arrives.
