SWTOR going pay to gay

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Watching the implosion and aftermath of SWTOR is way more fun than the game ever was.

I deeply regret paying full price for it at release.
 
Feb 4, 2009
35,862
17,403
136
^^I feel for you man. I'm not trying to flame you but what made it look good? The pictures, videos and beta access looked pretty horrible to me. I'm interested was it just the star wars universe or something else?
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Watching the implosion and aftermath of SWTOR is way more fun than the game ever was.

I deeply regret paying full price for it at release.



'eh. I stopped playing after doing a few of the class story lines. I approached it as a single player game that I had some multiplayer fun with my brother and got my money's worth. Time wise I got more out of it along with the story than I do with most single player games.

What I really hope this heralds in though is a death to the WoW clones and themepark nonsense so we can get back to UO and what these games were originally designed as, living, breathing virtual worlds to explore and live in.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
^^I feel for you man. I'm not trying to flame you but what made it look good? The pictures, videos and beta access looked pretty horrible to me. I'm interested was it just the star wars universe or something else?

I'm a bit of a star wars fanboy and was a fanatical World of Warcraft player for several years. I was kind of hoping SWTOR would be the next big, amazing MMO but it wasn't really. I was also looking for something new and fresh, and SWTOR really disappointed in that respect - Definitely more of a refinement/copy of existing MMO trends instead of the radical change that everquest / WoW brought to the table upon their release.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I had so many technical problems with this game that it was unplayable. In the end I enjoyed what little I played of the story but it was not the MMO side that interested me. Glad to see its dying, the way they treated their paying customers was disgusting and stupid decisions like this have been their standard operating since before the game was released.
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
Watching the implosion and aftermath of SWTOR is way more fun than the game ever was.

I deeply regret paying full price for it at release.

I don't regret it, only in so I had to play it to realize how bad it was.

Easily the best example of Bioware's downward spiral.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
'
What I really hope this heralds in though is a death to the WoW clones and themepark nonsense so we can get back to UO and what these games were originally designed as, living, breathing virtual worlds to explore and live in.

I been playing since the early 90's and MUDS, then the first true graphic ones Drakkar, then meridian 59 and then UO (and many other sudo ones, gemstone, etc..).. you seem to think UO is different then WoW? I do understand isometric to 3D.. that is quite a difference.. but otherwise.. what major difference is there? level, quest and kill. Reward those who can sit at the PC 24/7, annoy those that can only put in 2-4 hours weekly. reward large guilds, punish anybody who doesn't want to grind to a guild leaders wims. I wont start on how unforgiving the games are when the long term players start ganking anything in view that wont pose a challenge of any kind (UO holds this crown hands down).

Dont get me wrong UO was fun in its day.. but that day is long gone.. as is WoW's.. and the 200 copy's of it.. And I am real.. where do you see some differences besides cosmetically (and yes the ability to uber a single character instead of class ). nothing new under the sun...
 

Dijeangenie

Senior member
Sep 11, 2012
269
0
71
Reward those who can sit at the PC 24/7, annoy those that can only put in 2-4 hours weekly.

I don't understand this point of view. In any game, playing for more hours will give you an advantage. Whats wrong with a game rewarding those who play more hours?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I been playing since the early 90's and MUDS, then the first true graphic ones Drakkar, then meridian 59 and then UO (and many other sudo ones, gemstone, etc..).. you seem to think UO is different then WoW? I do understand isometric to 3D.. that is quite a difference.. but otherwise.. what major difference is there? level, quest and kill. Reward those who can sit at the PC 24/7, annoy those that can only put in 2-4 hours weekly. reward large guilds, punish anybody who doesn't want to grind to a guild leaders wims. I wont start on how unforgiving the games are when the long term players start ganking anything in view that wont pose a challenge of any kind (UO holds this crown hands down).

Dont get me wrong UO was fun in its day.. but that day is long gone.. as is WoW's.. and the 200 copy's of it.. And I am real.. where do you see some differences besides cosmetically (and yes the ability to uber a single character instead of class ). nothing new under the sun...

Except UO didn't have quests. It also didn't have a "leveling" system. You just had skills you improved to the cap. Also, it was never about gear and what items you had until Age of Shadows destroyed that. The risk vs reward for pks was a great system. The complete player run economy. WoW had very little in common with UO.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
Watching the implosion and aftermath of SWTOR is way more fun than the game ever was.

I deeply regret paying full price for it at release.

same. i regret paying the $60 i paid. what a waste of money the game sucked major balls.
 

Rinaun

Golden Member
Dec 30, 2005
1,196
1
81
Doesn't some of that $60 go straight to Lucasarts? It would of been nice if they had taken a different route with the game. I think if it had stayed PVE it would of been pretty successful. They tried adding pvp content when it clearly wasn't their strongest skill. I left close to max level because I started seeing all the hardcore pvpers vanish one by one a week or two after cap.
 

HippyChippy

Junior Member
Jan 17, 2013
5
1
0
...
What I really hope this heralds in though is a death to the WoW clones and themepark nonsense so we can get back to UO and what these games were originally designed as, living, breathing virtual worlds to explore and live in.

+1

Sucks they killed SWG. It had most everything except the nice graphics.
 

obidamnkenobi

Golden Member
Sep 16, 2010
1,407
423
136
Forcefully relocating gay people to a segregated area? Are they desperately trying to tap into the lucrative "middle aged white male republican" MMO-player market? :p

on the other hand it will be interesting to see what the star wars version of San Francisco looks like..
 

Jaskalas

Lifer
Jun 23, 2004
35,644
9,948
136
Watching the implosion and aftermath of SWTOR is way more fun than the game ever was.

I deeply regret paying full price for it at release.

Did you play through the storyline? Then you got as much out of it as you would from any single player game, right?
 

allisolm

Elite Member
Administrator
Jan 2, 2001
25,286
4,912
136
This thread is 2 1/2 yrs old and the article SlickSnake links to is also 2 1/2 yrs old. A quick google search shows no new information on this subject so it looks like any "shock factor" was very short lived. If anyone has new information on this, please post it.
admin allisolm
 
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Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
About the only new information is, that Bioware will be keeping this in mind when doing new content as with the Shadow of Revan expansion, those options are there as well
 

SlickSnake

Diamond Member
May 29, 2007
5,235
2
0
This thread is 2 1/2 yrs old and the article SlickSnake links to is also 2 1/2 yrs old. A quick google search shows no new information on this subject so it looks like any "shock factor" was very short lived. If anyone has new information on this, please post it.
admin allisolm

That was precisely why I bumped it and said it was a necro. You would think in that time they would have attempted to make good on the promise. Otherwise, why did Bioware make this meaningless statement at all? At any rate, I still somehow missed this bit when it came out.
 
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