Gosh, you make it sound like it's fact, when in reality it's mostly subjective. Most people and reviewers simply don't care that much about performance 4-5 year old games at insane settings. If you do, then that's great, and good luck getting others to agree with you.
All of my statements can and have been backed by objective benchmarks.
What is subjective is whether you think a particular game (or setting) is relevant to you, but exactly the same applies to mainstream reviews too. Im guessing in any given review there are games you dont play, and games that you do play that arent in it. Likewise for game settings.
So then, do you equally ignore the conclusions of such reviews, or do you instead understand that conclusions depend on what is being tested, and that the tests dont always match what everyone else is doing?
Which brings me back to what I said earlier where I would not recommend a GTX280/GTX285 user to get a GTX470 if they have a reasonably decent gaming library and always push their games to the highest playable settings. For such people, the only viable single card nVidia upgrade path was a GTX480, up until now.
Older games at those settings are usually going to be limited by memory bandwidth. And in that regard, the GTX 470 loses to the GTX 285 quite significantly.
I dont think you have enough of an understanding of the performance dynamics in such situations to make that inference. Ill tell you right now that memory bandwidth isnt the primary issue in most situations Im referring to.
This is my opinion -- but emphasizing how awesome older games look with higher resolution and AA settings is just backwards thinking.
Theres nothing backward about it; its modern games that are going backwards to some degree by introducing more and more shader aliasing.
When I see pixel-perfect rendering in old games, I want to see the same thing in new games. Most people are completely oblivious to aliasing (especially shader/texture variants) so it doesnt bother them until somebody points it out. Thats the only conclusion I can reach whenever somebody tells me how great Crysis looks without AA.
In motion, that game looks like a sparkling Christmas tree without super-sampling. Its absolutely hideous, and screenshots are useless for showing the problem.
I have an extremely low tolerance for regressions in fundamental rendering quality, so I spot such problems immediately. Only high levels of AA (specifically derivatives of super-sampling) will fix it.