Supreme Commander coming to consoles. Updated with more details.

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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The developer behind PC RTS Supreme Commander has confessed that he is working on a console version of the game.

In an interview with Pro-G, Chris Taylor, founder of Gas Powered Games and the man behind Dungeon Siege, classic PC RTS Total Annihilation and its recent spiritual successor Supreme Commander, said that the Xbox 360 would be the most likely console destination for the game because "it's the platform of choice for moving stuff from the PC".

Speaking on the issue of controls with RTS games on consoles, Taylor said: "I use the football analogy. The first RTS game was the kick and then we had to take the ball a few more yards down the field every iteration. We're getting closer and closer to that touchdown. We may be a few more iterations of the UI and interface before we get there."

When asked whether Gas Powered Games would be the developer to score that touchdown with Supreme Commander, Taylor revealed that a console version of the game was in development.

He said: "I hope so. That's our goal. Especially not to talk too much here because you've almost made me confess that we're working on it... no actually you have. That's good. I like that. This is a secret I want to share."

Pro-G caught up with Taylor after a presentation of his new PC action RPG Space Siege, scheduled for release "in the middle of next year". Taylor revealed that Space Siege is more likely to come out on Xbox 360 before the PS3 because of added complexity with Sony's console and a smaller install base compared with Microsoft's next-gen offering.

When asked whether he would prefer to bring the game to Xbox 360 over PS3, he said: "Yeah likely. It's a great platform. If you look at pure development economics, it's the platform of choice for moving stuff from the PC. You can get stuff over there economically, very quickly."

Commenting on the PS3, Taylor added: "The hardware is more complex, but it's not out of the question. It's just more time. As the install base grows and as that market starts to become more understandable to us, like we understand what kind of player is on that platform because we have more data, then it becomes logical that a game like Space Siege would move through the 360, the PS3, heck and probably the Mac."

Update for more details
US, November 12, 2007 - The Infinite War has raged for over 1,000 years and soon will make its way to a videogame console for the first time. Chris Taylor's Gas Powered Games, Corp., co-developer Hellbent Games and Aspyr Media have collaborated to bring the acclaimed RTS Supreme Commander to the Xbox 360 video game and entertainment system from Microsoft. Supreme Commander, winner of numerous PC nods including the E3 2006 Official Game Critics Award for Best Strategy Game and Editors' Choice Awards from PC Gamer and IGN, puts gamers in control of one of three factions fighting to control the future of mankind. Adding to the expansive Supreme Commander universe, the Xbox 360 edition will feature exclusive new units, updated maps and new multiplayer modes, and gamers will be able to take the fight online against players from around the world via Xbox LIVE. In addition, a revised, console-specific control interface and HUD will give gamers unprecedented strategic power over their armies.

"Chris Taylor and Gas Powered Games have an incredible talent for producing great games, and judging by the amazing reviews, Supreme Commander is no exception," said Ted Staloch, Executive Vice President, Publishing for Aspyr. "The RTS genre reaches new levels of excitement on consoles with each new release. Hellbent Games, Gas Powered Games and Aspyr have combined forces to produce an Xbox 360 title that will ensure retail success to match the critical praise."

"Aspyr's developer-friendly publishing environment delivers 100% on our vision for bringing Supreme Commander to the Xbox 360," said Chris Taylor, CEO and Creative Director of Gas Powered Games and Lead Designer of Supreme Commander. "We believe that we've raised the bar for RTS gaming on the PC and now, co-developing with Hellbent Games, we know that we can do the same on consoles. Hellbent brings a talented, veteran team together to deliver Supreme Commander to the Xbox 360 platform."

Supreme Commander allows gamers to take control of one of three factions - the Cybran Nation, Aeon Illuminate or United Earth Federation-and help their chosen faction win the Infinite War once and for all. Each faction has its own goals, experimental units and back-story that leads them to the game's thrilling climax. Battles rage over land, sea and air, and the command and control system puts the gamer in charge of every aspect of the fight, engaging in titanic land, air and naval battles. The revolutionary strategic zoom gives the player the flexibility to control battle groups from a less detailed overhead map view, or zoom right down to ground level, where they can issue orders to single units. The game can handle a vast number of units on screen, and players will need every single one to take down enormous experimental units that can change the tide of battle.

Xbox 360 gamers will experience the Infinite War with full support for HD and surround sound in early 2008.
 

bl4ckfl4g

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Feb 13, 2007
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That's kind of surprising to me. I have the pc version and there's just so much going on in that game. Seems like it would be way hard to control all of that stuff with a controller and no kb.
 

mugs

Lifer
Apr 29, 2003
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Man, I think RTS is one genre that I'll never have any desire to play on a console.
 

bl4ckfl4g

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Feb 13, 2007
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Originally posted by: mugs
Man, I think RTS is one genre that I'll never have any desire to play on a console.

Basically...I'm still hoping for a good control scheme for Halo Wars though.
 

Queasy

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Aug 24, 2001
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Originally posted by: bl4ckfl4g
Originally posted by: mugs
Man, I think RTS is one genre that I'll never have any desire to play on a console.

Basically...I'm still hoping for a good control scheme for Halo Wars though.

The control scheme for LOTR wasn't bad. The control scheme for C&C3 improved over that. I think it is just going to be one of those iterative things where devs refine the control scheme with each new game.
 

potato28

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Jun 27, 2005
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Originally posted by: EvilComputer92
I just cannot see Supcom being played on a 360 controller. I'd rather stick to kb/m for RTS games.

Same, C&C 3 was ok on the 360, but a kb/m is so much nicer to play with.