Originally posted by: lupi
that gamespot guy needs to DIAF.
Originally posted by: GodlessAstronomer
Why are we starting to see sequels to games that flopped lately?
Originally posted by: Pantlegz1
I think SC was/is an awesome game. it was coded really really bad, and the 'memory leak' or whatever they called it would crash anything. but all the concepts were great and the game was tons of fun up to the crash. It looks like they've solved a lot of the problems, with square's help. I am really looking forward to this.
Originally posted by: Chaotic42
Originally posted by: Pantlegz1
I think SC was/is an awesome game. it was coded really really bad, and the 'memory leak' or whatever they called it would crash anything. but all the concepts were great and the game was tons of fun up to the crash. It looks like they've solved a lot of the problems, with square's help. I am really looking forward to this.
If only they would have fixed the problems. They've been hanging around EA too long.
Originally posted by: Chaotic42
Originally posted by: GodlessAstronomer
Why are we starting to see sequels to games that flopped lately?
I don't know if Supreme Commander flopped, but it is a fantastically awesome game.
Originally posted by: Chriscross3234
Doesn't seem like they have the tactical zoom that lets you see the whole continent/planet with just icons flying around... seems like they are making it more like the original TA.
Originally posted by: TidusZ
Supcom for me has been the best rts of all time thus far. Total Annihilation a close second. Wc3 a distant third. Balancing and expanding your economy while scouting /countering your enemy, the game plays out like a chess match at 300 mph. You are constantly processing and planning - it's not a game where you can be watching the simpsons in the background. I don't mean to toot my own horn but I got to be very good at it, to the point where I could go into any public 2v2 or 4way ffa game and generally have my score equal to the sum of all other players scores (x2, x3, etc). The level of skill you could attain was ridiculous, and it wasn't based on flick of the wrist finger twitching micro like Starcraft, but rather on overall strategy and balance of eco + military. GD I wanna play Supcom now.
Originally posted by: Fenixgoon
Originally posted by: TidusZ
Supcom for me has been the best rts of all time thus far. Total Annihilation a close second. Wc3 a distant third. Balancing and expanding your economy while scouting /countering your enemy, the game plays out like a chess match at 300 mph. You are constantly processing and planning - it's not a game where you can be watching the simpsons in the background. I don't mean to toot my own horn but I got to be very good at it, to the point where I could go into any public 2v2 or 4way ffa game and generally have my score equal to the sum of all other players scores (x2, x3, etc). The level of skill you could attain was ridiculous, and it wasn't based on flick of the wrist finger twitching micro like Starcraft, but rather on overall strategy and balance of eco + military. GD I wanna play Supcom now.
you have seen koreans play starcraft, right? 3-400 APM. downright insane. and fwiw, starcraft isn't all about micro. it's a necessity, yes, but some players are better macro-ers than others, and that makes a difference later when you get an economy that lets you build a massive army.
Originally posted by: Pantlegz1
why does everyone seem to dislike Square Enix?
Originally posted by: TidusZ
There's also my opinion that Square Enix has gone slowly but surely downhill for a number of years now.
I dunno. What does that have to do with this thread?Originally posted by: GodlessAstronomer
Why are we starting to see sequels to games that flopped lately?
