I'm still privately convinced all the "story" stuff is/was Squenix's doing, but that's me. And I'm still in for this come March, though admittedly the dinosaur thing and my Steam directory getting just that much bigger gives me pause...
I dunno. Gas Powered Games keeps jumping around publishers like they are sampling in a candy store. I personally don't even understand it.
And if it is Square Enix's encourage to add more story, I commend them. In RTS games, I enjoy story. Random, meaningless action feels so damn boring. Without a story, I feel no motivation to even play. Because I feel all I'm going to see is more of the same, battle after battle filled with maybe some new units, but that's it. No sense of need or urgency also hurts.
RTS games tend to be that way, and is half the reason I have trouble getting into them.
My boredom with most RTS games in general is what hurt my World in Conflict play time, never really got all that far. Really should get back into it, because in truth it's a fun game that offers a new style. And the story works amazingly imho.
Never really got anywhere in SupCom, got the game free with some hardware purchase (think my videocard...), so it was really a matter of installing it because I had a free copy. It looked nice though, and seemed to have some great RTS mechanics, so I might have to give this one a try, hopefully there is a demo.