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Super slow dorm network on certain applications

mojaam

Member
Hi, I just got on campus and currently dealing with a few network issues.

1. I ran Unreal Tournament 2004, server lists took way longer then usual, Pings are outrageous (900+), making the game pretty much unplayable on the Internet.

2. I download a well-seeded torrent file (of a weekly Japanese anime; Naruto) and can't get more then 2kb up or down.

And yet a speed test over at speakeasy.com says this;

Download Speed: 1424 kbps
Upload Speed: 791 kbps

Is this out of my hands? Does my university have slow servers? Any help will greatly be appreciated.


 
Originally posted by: mojaam
Hi, I just got on campus and currently dealing with a few network issues.

1. I ran Unreal Tournament 2004, server lists took way longer then usual, Pings are outrageous (900+), making the game pretty much unplayable on the Internet.

2. I download a well-seeded torrent file (of a weekly Japanese anime; Naruto) and can't get more then 2kb up or down.

And yet a speed test over at speakeasy.com says this;

Download Speed: 1424 kbps
Upload Speed: 791 kbps

Is this out of my hands? Does my university have slow servers? Any help will greatly be appreciated.

It's out of your hands. Setup a local UT server. Setup a local tracker. Spread the word, drink a beer, talk to a girl.

:beer:
 
Yep, further example of the spreading mindset of "your University internet is for webpages only."

As n0cmonkey suggested, you're kinda hosed here unless you can get a policy change from the IT department. Fortunately, Unis rarely cap intranet bandwidth, so local stuff is okay. You can also get your own DSL/Cable, which I highly recommend to anybody going into college anymore.
 
Just a note: There is a trend in many areas (not just uni) towards the world wide web instead of the internet in general.
 
It's a thing called QoS (quality of service), it limits bandwidth to non-essential traffic (usually anything but http traffic or anything else that's required). And yes, it's out of your hands. Universities and large networks are trying to make their networks as efficient as possible and file sharing, online gaming kills network bandwidth.
 
Thanks folks, now that I know it's out of my hands, I can plan on doing something else for fun. Like n0cmonkey have said, talking to girls doesn't sound so bad lol. But I'm going to miss my old hobbies.
 
Actually most online games are designed to run on 56k thus do not kill networks. Downloading mp3's kills networks. Contact your school with the port information and ask them nicely if they will elevate the game's priority and they may do it.
 
We used to run a CS server and we got the best pings when we VPNd into the campus network even tho we were already on the network.

As for torrent, what client are you using? BitTorrent sucks on our campus network, but Azerues hauls ass. Again, VPN "tunnel all" helps with speeds, but I am not sure if they are more aware of whats going on thru VPN so I only game thru it.
 
Originally posted by: amdskip
Actually most online games are designed to run on 56k thus do not kill networks. Downloading mp3's kills networks. Contact your school with the port information and ask them nicely if they will elevate the game's priority and they may do it.

Well actually they do.

Its the constant stream of traffic. Most of the games I've analyzed stream a constant 128-192 Kbs.

100 people gaming = 19,200 Kbs or 19 Mbs. That's a hefty chunck.
 
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