I think the way ATI measures it is that each shader unit is seperate and can do 1 instruction at once.
the Nvidia way to do it I believe groups 5 together, and can do "up to 5" depending on the shader code.
So at peak a single shader or nvidia isl iek 5 ati shaders. but the problem is it is not always doing 5 at a time.
the Nvidia way to do it I believe groups 5 together, and can do "up to 5" depending on the shader code.
So at peak a single shader or nvidia isl iek 5 ati shaders. but the problem is it is not always doing 5 at a time.