Okay, here's some of my rants about the game...
'RANT WARNING!'
Visually, yes FC2 is great. The respawn time on the checkpoints was bad but not too bad. A delayed respawn time of 12-24 hours in game would have been better. There were other things that irked me far more than that though.
Weapon break downs and jamming. When you get a new weapon the reality is that its going to be good for months if not years when taken care of. The game forces you to go to the weapon shop for each new mission and thats just plain stupid in my thinking. A mission takes you maybe a half a day in game time or a whole day in game time and it becomes old and broken in a couple or few hours? WTF is that about? Is my guy throwing it off cliffs, beating it on rocks, or something?? Just plain stupid!
Killing baddies. Okay, if I take a machine gun and pump 20 rounds into some guy's chest at a fairly close range, and he's not wearing a shirt or anything he should go down and stay down. Not stagger, or maybe fall and then get back up all the while still shooting me. Unrealistic even for a game. How'd the designers allow that? I can see if you were playing on the hardest difficulty setting but on normal mode? Come on thats just stupid!
Beeing seen and seeing the bad guys. You are wearing camo but the bad guy/s are not, again guys wearing nothing but pants, You are in heavy undercover and crouched down and can't see anything, doesn't matter whether if its day or night. You don't see them but they can sure see you and hit you. Again if you are playing on the hardest difficulty settings, yes, but on normal? Again its stupid!
Medicine. I admit I have never had malaria but the constant need to go get pills was a pain. I often thought my guy was a pill addict or something. Maybe the guy that designed that feature is one himself?
Someone needs to take the lead designer and take him out back of the corporate office and beat him silly. FC2 had a lot of potential but you can tell they slapped it together quickly to make some bucks.
I figured to extend some replayability I could just start a game and run around and kill baddies for a an hour or two before bed but with the constant need to go after malaria pills and worse, getting a new weapon every couple of in game hours, its not even worth that aggravation. It'd be nice if they could allow the player to turn off some of these features.
Oh, and did anyone else notice how long the credits took to run? I know of two hour movies that took less time to run their credits. You have to sit through it too because hitting escape didn't do anything. Only thing to do was alt+tab out and quit the game that way.
I have to admit I was glad when the game was finally over. And that's a sad thing to admit. Glad I paid the special holiday discount price for it.