darkewaffle
Diamond Member
- Oct 7, 2005
- 8,152
- 1
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The example that you learned about in economics class is all fine and dandy, but a pair of sunglasses on a store rack is not the same as a video game that you can purchase through Steam. Scroll down a bit in Steam and you see Metacritic scores, do a google search and you can find out anything about that video game, most importantly, the copious amount of user reviews.
These days and age, I can see how pricing will affect perception in superficial/glamour/fashion products, but it does not ring true at all for video games, which is more about demand than perception. Look at COD, these games stay pretty high in price for years because people keep buying them. Why do developers lower prices? Because they know with a lowered price, they could get additional sales when their games are not selling as well.
You say people enjoy more expensive things, that's complete bullshit if you're talking about video games. LOL. I'm guessing you didn't do too well in your economics class.
Sure it does, have you never seen the video games for sale on the front rack of Big Lots or ValuCity or other such establishments? I don't know a thing about those games and I've probably never heard of any of them, but I assume they're lousy because of where they're being sold and how much they cost. I actually found a PC copy of Psychonauts on one of those shelves once, which is an incredible game, but because of where it was and how it was priced, you would never think that without prior knowledge.
Take those same games, put them on a shelf at Gamestop or on the front page of Steam or Origin and I'm going to be much more inclined to look into them. I'm going to assume that, because they're not abnormally cheap or abnormally located, that they are not predestined to be bad and I'm much more likely to pick them up, look at screenshots, see what people have to say about them, etc.
Price influences perception, but perception is mitigated by knowledge. So the more you know about a game, the less the price affects your judgment of the product itself, yes. The catch is relatively few people 'know' about games and plenty end up making buying decisions based off impressions.
Most people who spend even an hour or two a week playing games know enough by now to research games through critic reviews, user reviews, forum opinions, etc. It seems to me the only market for this "Nordstrom of gaming" crowd are dunces who've never bought a game in their life.
You presumably wear clothes every day of the week for hours on end; does that mean you read reviews and research brands and materials?
Researched consumption is generally the niche case, not the norm.
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