Fanatical Meat
Lifer
- Feb 4, 2009
- 35,862
- 17,403
- 136
There are ample brick and mortar stores plus other online means of buying games. Steam is not a monopoly
I'm just worried about Gabe's inevitable retirement. The day he leaves, who will step into his place?
That is, unless he funds and successfully invents a technology that allows his brain and his personal likeness to be preserved in a computer for an indefinite amount of time, thus making him Valve's eternal president. He certainly has the money to do it.
The thing I dont share is the unquestioning trust in Gabe Newell. Everyone could be right that he is a friend of gaming and wont screw us over, but is there any proof of that?
What if EA made a huge offer to buy out Steam?
And what if he decided to someday say "Server costs are too high, you have to pay a monthly fee to keep your account active?" I bet there is something in that TOS that would allow it.
There's no hard data for this, but somehow I'm pretty sure Valve isn't having any trouble paying for bandwidth. And if they did suddenly impose a monthly fee on Steam's tens of millions of users, it would be corporate suicide.
If the competition couldn't compete with Steam then you wouldn't have GMG, GetGamesGo, GamersGate, EA, Ubisoft, Gamestop, UPlay, Gamefly, GOG and Amazon. Period. Steam is not even close to being a Monopoly on digital sales.
Just out of curiosity, how does it factor in that you can get Steam keys for many purchases on at least some of those sites? When that happens is Steam getting a cut?
The past decade has shown us that Gabe is a pretty sensible guy and he knows how to run a consumer-friendly business.
They already did. Valve turned down their offer, and Gabe said he would rather disintegrate the company than sell out to someone else.
EA proposed a measly $1 billion, which is kind of weak. Gabe Newell's already a multi-billionaire.
There's no hard data for this, but somehow I'm pretty sure Valve isn't having any trouble paying for bandwidth. And if they did suddenly impose a monthly fee on Steam's tens of millions of users, it would be corporate suicide.
I was just making up random, probably unlikely scenarios. All I am trying to say, is that where human beings are involved, things can change and one can never be sure what will happen. Just look at what happened to Bioware. I guess I am enough of a cynic to consider any business not to be a friend of the consumer out of the kindness of their heart.
I'd probably buy it for $5 if it had multiplayer. Would be fun playing Monopoly with some of you jamokes I call Steam friends.
KT
Doesn't work.
People will still pay the same, or more, for a Steam copy than for a no DRM copy.
Seriously. At least some people will.
I was just making up random, probably unlikely scenarios. All I am trying to say, is that where human beings are involved, things can change and one can never be sure what will happen. Just look at what happened to Bioware. I guess I am enough of a cynic to consider any business not to be a friend of the consumer out of the kindness of their heart.
Yes, and those people are morons.Doesn't work.
People will still pay the same, or more, for a Steam copy than for a no DRM copy.
Seriously. At least some people will.
MS had their chance but they chose the money pit (Xbox) over the money printer.ha I believe there is a story about some of his old MS boys meeting him with a buyout offer and he gave them the finger and walked out of the meeting.
How different would the world be if any of them said yes.Wikipedia said:Valve originally approached several companies including Microsoft, Yahoo!, and RealNetworks to build a client with these features, but all turned them down.
Depends on what you care about. I don't think Valve is sacred by any means but they make good games and run an OK program. But I think they give consumers shiny baubles (sales, badges, achievements, Greenlight) to distract them and milk their own reputation (imagine if Origin had the same badge implementation first and how that would have been received) and procrastinate 'real' improvements to Steam. Not to mention, each of those baubles makes them more money.
Steam is a ten year old program that, to this day, is still inexplicably missing a number of elementary functions; it wasn't until Origin let users determine their install directory for games (which they offered almost right off the bat) that Steam finally (at that point 8-9 years old) gave users that option a few months later.
Even if you could prove that Steam were a monopoly by definition that does not automatically make their market position harmful to their consumers or prevents other competitors from entering the marketplace. The only way Valve could turn Steam into a harmful actor in the marketplace would be if they were actively engaged in lobbying government to help cement their position in the marketplace by demanding taxes, subsides, contracts, regulations, mandates, etc be enacted or granted to them for their own benefit and the detriment of consumers and others who compete against them for consumer dollars. Outside of Valve actively courting government to do the above I don't see how Steam is harmful to anyone since it is consumers who choosen Steam in mass because of its features and competitors exist to challenge Valve and Steam if they were to slip. Additionally if the market stays relatively free of government interference one day Steam will not be #1 because in the end even the big boys eventually decline unless they have government to cement their position. E.g. Apple, Microsoft, IBM, Sony, Sun etc all have seen the competition erode their position or have had markets shift away from them due to changes in technology, changes in user trends, or just changes in leadership, etc.
