What really set the iPhone apart wasn't apps. It had a revolutionary form factor and user interface.
There was nothing all the revolutionary about the form factor or the UI. Its basically a 3x5 phone, which existed long before the iPhone. Maybe you are thinking of the materials and build quality. So people like new and shiny? A new console fits that bill. The UI wasn't all the original, as LG had the Prada, that predated the iPhone, which had a capacitive screen. No one even remembers the Prada. So I guess Apple did it better. That just means you can get into a market and succeed by making a better product.
When it was first released I'm sure there were much more/better apps for Blackberry/Palm/Nokia/etc..
I'm not sure what youre saying here. So the Blackberry/Palm/Nokia were established and had better software, but a newcomer handed them their butts? Or maybe its that a newcomer came in with better software and took over the market? I think any way you try to phrase it, one thing for sure is that being in dominate position doesnt ensure your place at the table till the end of time.
Smart phones all ship with a browser, music player, video player, email app, and GPS/map app. That covers at least 95% of what most people do with a smart phone. 3rd party apps are a factor but aren't really that important. Many people don't use them at all, or maybe tried a few for fun and then stopped using them.
If you dont take the differences and quality of the experience, you could say the same about the PS3 and Xbox. You can claim most people play FPS or 3rd Person horror or whatever, so why would you specifically need a PS3 or Xbox for that? An FPS is an FPS, so it doesnt matter which platform you choose to play it on.
It didnt help Blackberry/Palm/Nokia/etc hold onto their market from having essentially the same core things available on their devices. They were established brands, with the core features that you need, yet all three of those companies are in decline. If you have another console with good hardware, strong software, and give the people what they want, or what they didnt know they want, you can succeed.
*I also dont really agree with the assertion that 95% just use the basic shipping apps. Looking at the iPhone App store statistics, there are almost 600K apps available for download, and over 500 app store submissions a day. People buy and use these apps. Maybe not every hour of every day, but then you can say the same about games. If developers werent making money on this stuff, they wouldnt write it.
There's no way all those sequels are going to be ready at the same time when the system launches. Valve ships one game every 1-2 years at best. TF2 and CS won't get sequels for a long time if ever since it makes more sense to do incremental updates for them.
Who knows what Valve is up to or how fast they can go if they needed to make a specific date. Portal 2 came out of nowhere, and so did L4D, and one year later L4D2. They can bulk up on staff to do it internally, farm it out to 3rd party devs while maintaining creative control, etc. Valve takes their time, simply because they can. They have no pressure from anyone to get something out by a specific date, and they are possibly the last true "When its done..." developers left. That doesnt mean that its
impossible for Valve to ramp up their productivity. If they were to make a Steam box I'm sure they could make the necessary adjustments to release what they need for a strong launch.
Plus is Valve really going to make those games console exclusive?
hahaha Sure they can, they just have to do it! Or they can do timed exclusives, simultaneous multiplatform launch, whatever they need to do. Even do a dick move and hold back on the PC version. I see the concept of a Steam box as eating into PC gaming more than the TV consoles initially. I'm thinking the PC market is ready for some change. Remember, Microsoft leveraged the PC market to get the Xbox going by moving games and franchises over from PC, but it was mainly just one franchise...Halo. Sometimes it doesnt take much to get the ball rolling.
Valve really needs to give people reason to buy their console instead of the other consoles. Being able to play the entire Steam library would be a good reason. Otherwise, what? The other consoles already have online distribution systems.
I spent over $1500 on a new PC, mainly for BF3. For the first few weeks I had to suffer through graphical issues and crashes, supposedly from bad video drivers or OC'd hardware or gremlins, who the bleep knows! Thats your reason right there. Spend $600 on something with fixed hardware, so the software is optimized and better tested, and you get a better gaming experience for your money. Even crappy 360 and PS3 ports would run better on this Steam box. A PC gaming experience (mouse and keyboard, dedicated servers, etc) without the hassles, pretty much sells itself.
Not sure what your point is with Onlive. They are all Windows/Mac games. They're running the games on Windows/Macs on the backend and streaming them to the OnLive console. The developers of the original games didn't have to do anything except sign the papers.
The point was there was supposedly no market for something like this, and there it is. This thing is still operating, so there is a market for something that isnt a 360, PS3, or PC.
And
this isnt just PC or Mac gaming. Its a console. PC gaming without an actual PC isnt PC gaming.
The only real drawbacks to making a Windows box is having to pay for the Windows license and potential competition from other distribution platforms. However, having thousands of Steam games available from day 1 give it real chance of succeeding. Without that, it will most likely be dead in the water like so many consoles of the past.
You act like companies try this 10 times a year. :biggrin: At one time it would have been foolish to think Nintendo could break into the market when Atari was running things. Same thing with Sega, Sony, and Microsoft. Companies come and go in this business.
I'm not trying to put words in your mouth, but you seem to imply there is no room for innovation and change in gaming. Why should the Subway franchise succeed when McDonalds dominated the fast food market. Apple doesnt know anything about music devices, they should just stick to computers. Well, they really dont know anything about phones, they should stick to music devices. Microsoft doesnt know squat about consoles, they should stick to PCs. Even before that, Microsoft doesnt know anything about operating systems, they should stick to productivity software. Even when they had their OS established, they supposedly didnt know anything about reliable server OSs, web servers, databases. Companies and individuals succeed because they got in the game, instead of sitting around talking about how they cant do this or that. You just need a good product and you have to execute better than your competition, and you'll put them out on their asses. Valve seems to know what they are doing, and if they entered the market I'm sure they'd think it through.
PS...these long winded replies are what you get when Fringe is on hiatus! Sureshot, if you reply to all of this, I will post a novel in response! I'll just copy and paste random text from wikipedia. :biggrin: