sze5003
Lifer
No single player but you can play the scenarios with bots.Holy crap! I didn't know this existed. Does this have single player modes witt bots like BF1942, BF2, battlefield 1 and 2?
No single player but you can play the scenarios with bots.Holy crap! I didn't know this existed. Does this have single player modes witt bots like BF1942, BF2, battlefield 1 and 2?
As long as I can play single missions with bots I'm fine with that. Thanks!No single player but you can play the scenarios with bots.
As long as I can play single missions with bots I'm fine with that. Thanks!
Wait let me understand this
AT-AT's cannot be driven
No squads....2 man teams
Mostly 3rd person(?)
Use points to summon Vader and such are they bots?
Battlefield 4 had squads, vehicles, large maps, etc I don't get what consoles have to do with the decision of the way this game was designed.
I think it's more along the lines of appealing to the lowest common denominator. Consoles tend to be cheaper than gaming PCs and their wants/needs tend to drive the gaming market. We as PC gamers are mostly an afterthought and get to sometimes experience bad ports and strange developer choices that make no sense to us.
Dev: "Since consoles only have 32 players per server, we really don't need anymore than 4 players per squad"
PC Gamers "Why do we have 32 players now instead of the 64 we had in the previous games?"
DICE has long claimed that 40 is the "sweet spot", and it should come as no surprise that they are doing 40 in Battlefront.
Thing is, sweet spot for who/what? Their testing of more than 64 players was done internally and probably they don't want to deal with map design and netcode moreso than it's the sweet spot for US.
Never did understand why they couldn't just make ONE 96 player map for who want large maps, and let the rest of them have their 16/32 and now 40 player maps. Current gen consoles CPU/GPU can handle more than 32 players can't they?
It definitely is for sake of time/money. For every different game size/mode you either make an entirely new map, or you adjust the boundaries/cap zones/spawn points of a map and adjust it for size. I assume they believe this is time and money better spent elsewhere.
I remember playing Battlefield 2 and hearing the rumors that came up about "Battlefield 3" on how it'd have MMO type character creation, 128 (!!) player servers, and numerous other things I don't remember. Then BC2 came out and it was limited to 32 people, then BF3 went back to 64 (Yay! Progress I guess?).
Granted having 128 people would definitely be extremely busy and chaotic as well as introducing server pop issues after the numbers dwindled..but I'd still like to experience it in a Combined Arms game outside of Arma.
Vader/Luke aren't bots, but not only can AT-ATs not be driven, snowspeeders are nearly automated at the moment of tow cabling (you keep an icon in the middle of a bar).
Think a mod could fix that at at 'issue'?
Do you have a link? I never got any sign up email.Emails went out asking if you want to apply for the closed alpha. Get those applications in! I put mine in and was accepted instantly and have the alpha in my account now. Goes live July 2nd!
Gah said I don't have access.
Its going to be very tough when they select this year's graphics downgrade award. It looks to be a three way tie between battlefront, the division and watchdogs.