Originally posted by: Aikouka
I think warriors really need to have their prot talents reviewed, to be honest. The only decent prot talents are Last Stand (situational at best) and Defiance. The rest aren't that useful or can be made up with better gear. It's pretty sad if you look at Improved Shield Wall compared to Improved Disciplines.
Originally posted by: BZeto
Devastate, the 41 point prot talent, is a little weak imo. But other than that I think the tree is pretty solid. Improved shield block, toughness, 1h spec, shield slam are all very good. The difference between tanking as Arms spec compared to Prot is almost night and day, especially as far as threat generation goes.
Originally posted by: Aikouka
Originally posted by: BZeto
Devastate, the 41 point prot talent, is a little weak imo. But other than that I think the tree is pretty solid. Improved shield block, toughness, 1h spec, shield slam are all very good. The difference between tanking as Arms spec compared to Prot is almost night and day, especially as far as threat generation goes.
Improved Shield Block was good before they put a pre-requisite on it. Originally you could just put a single point into it and gain an extra block for every use, which made it great. Then Blizzard put a 5 point prereq on it that no one really wants. Devastate isn't that great for a 41 point talent as you mentioned. Toughness is worthless, because eventually that extra amount will not raise your actual mitigation much. To prove this, I did the math:
You gain 2.36% mitigation. Off of a 1000 point hit, you are stopping 23.6 extra damage for 5 talent points. This is like taking someone with 13000 hp and raising it to 13307hp.
The real shinning talent in the prot tree is Defiance by far. 1H weapon spec isn't that great... all it does it take your weapon range with a 1H'er equipped and multiply it by 1.05. The tank isn't a high source of damage anyway, so this will be measly when it comes to becoming extra threat. It won't do much for Devastate either.
The difference you most likely see is Defiance. What I see is definite holes in the tree... the easiest to spot for even someone that doesn't play a warrior is the one that I mentioned earlier... Improved Disciplines vs Improved Shield Wall.
Improved Disciplines Rank 3
Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 10 min and increases their duration by 6 sec.
(Note: Requires 25 points in Arms)
Improved Shield Wall Rank 2
Increases the effect duration of your Shield Wall ability by 5 secs.
(Note: Requires 20 points in Protection)
One is a step lower in the tree and also requires one more point, but as you can see, the benefit of Improved Disciplines is by far higher than Improved Shield wall and in fact, Improved Disciplines pretty much includes Improved Shield Wall's effectiveness in it.
Originally posted by: Aikouka
Originally posted by: xboxist
Horrible advice. No offense, but that's not the best way to learn the controls of the game. If you're clicking every skill, regardless if it's at the same speed as a hotkey like you claim, that still means you're using your mouse to click instead of move/turn. This implies that you stop moving/turning just to click a skill.
I GUESS it could work out ok if you never ever plan to PvP, but you'd be a sitting duck against any decent player who moves and turns their camera with a mouse.
I rarely lose in PVP, and I've never lost because of simply not being fast enough as well. Also, I don't use my mouse to turn, I use my keyboard for that. I also can use my keyboard for alternate targeting if I so wish.
If you have to use your mouse to move and turn, you'll never beat me. Also, if I have to, I can use my keyboard, I just usually don't. When I get bored and I'm typing to someone and say... Overpower enables off a dodge, I'll simply hit '4' on my keyboard to use it rather than shift a hand over to the mouse. I know the important keys and I have most of the important commands right beside each other. Also, my bars are not large, if I need to start moving, I'll just move off them a little bit.
I'd link an example of my UI, but unfortunately I don't think I ever renamed any of them so they're in the typical WoW format that I can't simply guess =\.
The one aspect I may use my mouse for is turning when I'm not in a pressured situation. Such as riding my mount... just keep a hand on the mouse and hold the right mouse button and make a turn if necessary. Mouse turning can also be a bit better if you want to move quicker (in my experiences). Like if I want to expose armor while a mob is gouged, I can do that easily with a expose-n-turn.
Originally posted by: BZeto
Originally posted by: CKent
- Of WoW's 8 million players, I think around 7.5 million are night elf hunters... Go with a warlock instead if you like pvp and pve, or a rogue if you're hardcore into pvp. Whatever you do, don't play a shaman, paladin or warrior, these classes have severe issues at the level cap which aren't going away. You probably want to consider going horde unless you hate pvp.
I agree with not making a night elf hunter.
I dont understand the relationship of being a rogue and being 'hardcore' into pvp. Because you can gank people from stealth? Ganking is hardly hardcore pvp. All classes can find about an equal role in pvp, and if anything rogues are one of the weaker classes.
The shaman, paladin and warrior comment about issues at lvl cap... Holy Paladins are probably considered the best healers in the game at lvl 70, pvp and pve. Warriors are still the best tanks and devastating in pvp when backed by a healer. Both Paladin and Warrior are desired for pve and pvp, not to mention the 2 most represented classes in top arena teams. I cant comment much on the state of shamans, but elemental spec with the right gear they do more burst damage than about any class.
Originally posted by: kagy600
Others: When you guys use your spells with hotkeys, how do you do it. Mouse for turning (and movement?) and left hand purely skills? b/c I have been using my left hand for turning and movement (was tricky at first) and the mouse strictly for spells.
Originally posted by: BZeto
Imp Shield Block is still good. You would be a fool not to take imp SB in a deep prot build for raid tanking.
Originally posted by: BZeto
I disagree that Toughness is worthless, given your alternatives to put points. Every bit of mitigation helps.
Originally posted by: BZeto
1H spec basically removes your damage penalty for being in defensive stance. I forgot the exact % but A LOT of a warriors threat comes from white damage alone. Not to mention the 10% extra damage applies to Shield Slam as well.
Originally posted by: BZeto
The Imp Disciplines thing.. I'm not really sure why you're comparing a deep Arms talent to a deep Prot talent. I guess having 10 min shorter cooldowns would be nice? Cant have everything though.
Originally posted by: CKent
Rogues are easily the most powerful (and quite overpowered) class in PvP, capable of mindnumbing damage while not releasing their opponent from stunlock. <insert comment about MS warriors> One class/spec out of 27 isn't a free kill to them, it doesn't make them any less overpowered. I suggested warlock as an alternative because they're quite strong in pvp, probably 2nd (distant) behind rogues, while offering far more in pve and making better farmers. Additionally, warlocks have been steadily overpowered for about 2 years, so it's unlikely this will change. Rogues were overpowered at release but were quickly brought in line. They've only been overpowered again (and disgustingly so, I might add) since the expansion. They're more likely to receive balancing nerfs than warlocks.
Originally posted by: CKent
Epic mount training costs 5,000 gold, it's a huge amount and doesn't appear out of thin air. A shaman or warrior is pigeonholed into one spec for pve, and those specs have zero dps, meaning you either fly around at 60% speed or you ebay. Paladins have two viable pve specs, but the problem is neither does any damage, and again you don't farm without dps. The other two healers have exceptional offspecs, tanking for druids but without paladins horrid dps limitations, and shadow for priests, offering MC, aoe fear and functioning as a mana battery.
Originally posted by: kagy600
But doesnt moving your hand off of the movement keys slow you down when doing fast paced pvp? meaning you lift your hand off of the QWES (or whatever) to press shift+(a number) and then move it back.
Well I guess it doesnt really matter for spells with cast times...
And prot rocks in pvp. Because you can taunt other players. True story.Funny, my brother has no trouble making money on his warrior. If you can't do it fighting, you take up your tradeskill such as mining, herbalism or whatever. My brother's warrior that he runs Karazhan with still makes money via PVE fighting and questing... no tradeskills. He actually used to respec back and forth before (and still made money), but I think now he does DPS in Karazhan.
Originally posted by: BZeto
Holy Paladins are probably considered the best healers in the game at lvl 70, pvp and pve.
Originally posted by: CKent
No offense Aikouka, we generally get along. But you're a rogue clicker who by your own admission never loses in pvp, that should tell you something. And it's not not "clicking is ok in pvp"
Originally posted by: CKent
I'm an elemental shaman with about 9k hp, 9300 armor (shield), 100 resilience. Not as good as it gets, certainly, but good enough that rogues in greens/blues shouldn't be unkillable because I'm stunned the whole time.
Originally posted by: CKent
The general consensus among rogues is that anyone fighting a rogue is a noob unless they have 12k hp / 500 resilience / 25k armor. Yet they say nothing about how a rogue in greens and blues can annihilate people. They say wear your trinket. Yet they say nothing about how rogues don't need theirs. They say rogues need their cooldowns to win. Yet they say nothing about how most are ~3 minutes and other classes with their cooldowns up still lose.
Originally posted by: CKent
PS - imp gouge, back off and restealth. It's like vanish without a cooldown.
Originally posted by: MooMooCow
If it hasn't been said before, acting like a girl will allow you to gain a lot of items quickly.
Originally posted by: Antikristuseke
From my own experiences a pally is far easyer to solo than a druid, then again havent played druid after TBC came out so my info is outdated
Originally posted by: Oakenfold
Originally posted by: MooMooCow
If it hasn't been said before, acting like a girl will allow you to gain a lot of items quickly.
:Q
Originally posted by: CKent
It takes maybe 10-15 seconds. If the rogue is bad, he'll let me out of stun long enough to drop 1, maybe 2 totems (eb, poison cleansing). Sometimes a NS heal.
Originally posted by: CKent
The first pulse of eb breaks stealth - if they're in its small radius. Doesn't mean much though, the point of breaking stealth would be to attack them, but I can't do that while stunned.
Originally posted by: CKent
When I talk about what most rogues think I'm referring to the official forums (I know, I know..).
Originally posted by: CKent
The trinket change is like patching up a shotgun wound with a bandaid and a kiss to make it better. Seriously, pvp became a stun contest post-expansion, and even for the 8 classes which are armed, it isn't fun (I know, I play some of them). For shamans it's like dropping the soap in a jailhouse shower. Attempting to fix the problem with a single item (while focusing entirely on raid content as always) is absurd.
Originally posted by: CKent
I believe you go out of combat after 5 seconds of inaction in pvp, which is enough to restealth after a 5.5sec imp gouge including a small allowance for lag.
Originally posted by: RandomFool
I switched to my friends server and I'm officially a level 5 warlock now. I actually picked a female character because I feel weird staring at some guy's arse for hours at a time.
Originally posted by: Aikouka
Originally posted by: CKent
It takes maybe 10-15 seconds. If the rogue is bad, he'll let me out of stun long enough to drop 1, maybe 2 totems (eb, poison cleansing). Sometimes a NS heal.
You're still forgetting, to do ANYTHING like this the rogue must use all their cooldowns and most likely be specced into Preparation. It's simply not possible to do otherwise, because there's only one way to guarantee a crit and that's only a one time use (for 3 minutes).
Originally posted by: CKent
The first pulse of eb breaks stealth - if they're in its small radius. Doesn't mean much though, the point of breaking stealth would be to attack them, but I can't do that while stunned.
Umm useless? I use this on my Shaman against rogues all the time. Simply drop the earth binding when you know they're near you. The rogue might be lucky enough to get the cheap shot off anyway if they're close enough (you have to be practically on top of the player for the "lag effect" to let you do it). Also, you throw down earthbind predicting when the player will come. You also have to predict where they will come from. If the rogue is unskilled, he will simply come from the front or wrap around behind you. Personally I (almost) always come at the side from the right (or your left). Using an Earthbind is the same as using Demoralizing Shout/Roar if you can predict that the rogue is near you. It's called being resourceful with what you have.
Originally posted by: CKent
I believe you go out of combat after 5 seconds of inaction in pvp, which is enough to restealth after a 5.5sec imp gouge including a small allowance for lag.
There's still a small period in which the player can act.