Ah yes. Crytek.
This topic has come up many times over the years. The proponents and the criticizers.
Here's what I think about Crytek.
WAAAAY back in 2004, Yerli developed a no-excuses PC render monster that became CryEngine. FarCry was developed, and it was good.
Engine undergoes more development. SSAO and sub-surface scattering were introduced by CryEngine. AND SSS HAS YET TO BE IMPROVED UPON SINCE. Seriously. Crytek went off the charts with Crysis. PC gamers thought it was a tech demo, and a few folks appreciated it.
I for one LOVED IT. And the fact that they included the full-functioning SDK with the game? + Every AI script and entity? It was like a $30 tutorial on how to make a AAA game from start to finish. I think I spent more hours in there and had more fun than I did actually playing the game. This was what PC gaming was all about!!! In 2007, you could create a game with CE and create real-time lighting, and drop-in real-time into any scene. Something you couldn't do in UE until what...a couple years ago?
Still the best looking, most optimized, best running engine out there. The SC branch of CE is going to obliterate everything out there. 64-bit object precision and the biggest maps ever rendered.
I have the utmost respect for Crytek. I feel like they were misguided at times...missed opportunities at others, but at the core, their render is at the top. They were really focused on the engine...but needed other developers to bring the games to life. This is where things started to fall apart.
I think SC is going to save it. It's no coincidence that the engine that defined high-end PC gaming back in the day will once again define it in 2016. CryEngine was the perfect choice to bring the premier PC game back to the forefront.
Crysis and Crysis Warhead will always remain some of my favorite games in life.