Elcs
Diamond Member
- Apr 27, 2002
- 6,278
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Originally posted by: SunnyD
Originally posted by: Elcs
Dawn of War 2 had this with GFWL/Steam. It ended up being a non-issue to most people.
The only problem I had with DoW2 was when my internet was down for a few days due to my ISP hooking me up to one of their 50 meg servers and not upgrading my modem, I was able to launch the program but without being able to login to GFWL it refused to let me play a skirmish vs. the computer.
For single player and LAN, I would hope that no internet access is required beyond an initial activation. To me this represents common sense and a "level of DRM" which is acceptable. If it requires an "always on" connection whilst playing in a traditionally offline mode then in my opinion they are making a mistake and I would hesitate on my purchase, perhaps until it had been patched out and/or bargain binned.
For online multiplayer, it becomes a non-issue.
I was left a little frustrated that Blizzard had adopted DRM when I saw the Thread Title. However upon reading the text I find that it seems that it could be a bit of a stick in the mud or it could be a complete non-issue.
There is no LAN for Starcraft 2.
So far, correct.
I was however making a generalisation with regards to this type of DRM. It fits for all games, just remove Singleplayer/LaN/ Online Multiplayer as appropriate.
