Originally posted by: yoda291
Originally posted by: OulOat
Zergling RUSH!!!!! Hahah, or go dt rush. But my fav was 6 shuttle, 5 reaver, 2 temp, 2 goons, 2 zealots, 2 dt drop, and 2 observers drop. Just build 4 photons, surround them with buildings, and you could last a couple rushes till you get your first reaver. 6 shuttles is nice, by that time they would have defenses up, but no way could they kill 5 reavers before their command center gets wasted. Plus, you have goons for air, dt and zeolots buffers, and temps for any large groups. Oh yeah, research faster shuttles and extra scarab damage. I got so good at this that I would drop at one base, destroy the CC, pick everyone up, drop at next base, and continue. Usually 3-4 drops before they get my shuttles, but by that time my allies would be attacking the fronts.
This all depends on what map and how many allies. Care to clarify?
I don't think that would work. It sounds like 4 different strategies at the same time and just begging for a vespene shortage. plus I don't think 4 photon cannons bunkered inside a base would do very well against a zealot rush. Plus those 4 photons sound like a very big slowdown in the beginning. Plus, I find that, instead of a varied set of units, I find arbiter + reavers work much better. I can warp in my reavers and just stasis anything that flies. Air units stack so they're easy to stasis field.
It does work but it requires a very specific build order and some help from your teammates. I haven't played in like 3 years, but the build order goes something like this.
(I'm imagining the map is BGH, the build might have to be altered for other maps)
1) 4th or 5th probe get plyon on the center of nexus on the opposite side of the minerals
2) When the plyon is about to finish, with whatever probe that pops out of the Nexus get a Gateway on a corner of the plyon, so there is room for a cannon (so only one side of the cannon is open, the others are surrounded by Nexus, plyon, and Gateway), then a Refinery
3) While constantly making probes, get a cannon asap, place it in that slot close to the pylon. You should have 4 extra probes getting minerals when the Refinery is done. Move them to gas.
4) If I remember correctly, Gateway and Cannon should finish at the same time. Get a Zealot and second cannon on the opposite side of the pylon of the first cannon. (if no money don't get the zealot)
5) If you are going to get rushed now would be the time. Use your probes to defend the cannon.
6) As soon as you get the money/gas, get cybernetics core, right above the second cannon.
7) While that is building, get a second plyon right inbetween the Gateway and Cybernetics core(so you are basically building a line coming out of the Nexus). While saving the money required to build a robotics, get two more cannons, one on the open side of the first cannon, second on the open side of the second cannon.
8) Get Robotics (this you want to hide in a corner or something) and citidal of adun (in front of the Gateway) as soon as cybernetics is done.
9) As that is building, now you should have plenty of minerals. Get another zealot as defense.
10) Get Robotics support bay and another robotics. Build a shuttle with the first.
11) As soon as support bay is done, get a reaver. Continue from now on to build reaver in one and shuttle in other (might want to switch between Robotics, since shuttle builds faster than reavers). This comes before anything else, so if you get short on gas, get reavers before other stuff
12) Once you built your first reaver, you are basically good to go on defense, very little units can survive cannons and reavers. Get a temple after your first reaver.
13) While getting the 5 reavers, you should be collecting extra minerals/gas. Get items in this order, speed upgrade for shuttles, 2 high temps, 2 dark temps, 2 dragoons, dragoon range, temp mana, sacrab damage, observer speed, 2 zealots. This will take some practice, but once you familiar with it most of the stuff should be built right when observers come out (next step)
14) You need to get two observers, but when they are built depends on the availiablity of your resources. If you don't have enough gas to get a reaver, get an observer instead. After practice, I usually just built observers last.
15) As your reavers come out, load them 1 per Shuttle to minimize losses if you loss a shuttle.
16) Once your observers pop out, go drop.
Key to this drop. Let your reavers do all the work. If they have defenses near their CC (smart player), the defenses would usually attack the zealots or goons. Use them as buffers. If they attack your reavers, just pick it back up. But nothing should last long against 5 reavers. When they retaliate, just storm them. Zerg and toss are helpless against this drop, I can drop right on top of 4 lurkers and not lose anything. I would be careful about tanks though, by now they should have several. Right after you get their CC, or if it lifted, just load your units and take out their friends.
Oh yeah, a very very important part of this drop is your friends. Your friends need to harass the enemy constantly, making fake rushes so that the enemy will move their units up front. They might get lucky enough to kill a guy too. GL