dave_the_nerd
Lifer
- Feb 25, 2011
- 16,994
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I don't see why people keep saying RMAH is a driving force behind the game... IT'S NOT.
Most people don't use it, and there's only a few good items on the RMAH. The vast majority of the game still revolves around the gold AH, which is only a step up from the bartering system they had in D2. RMAH is overhyped and if people wanted to sell the godly gg items, they do it OUTSIDE of the RMAH because there's a $250 limit. And even then the vast majority of the gg items are sold IN GAME via the trade channel or on the gold ah: just like you would do normally in D2.
And there's multiple viable builds for DH, barbs, and wizards that are gear dependent just like in D2. I'd say doing away with the skill tree isn't necessarily bad, its just different. Don't play WD or monk myself so I can't say. I suspect the builds will diversify even more as PVP is introduced.
I played D2 to death and D3 in its current state is infinitely better than vanilla D2 without the expansion pack.
Diablo 3 doesn't rely on playing with others to create new fun experiences. It relies on the concepts of slot machines to keep a certain select population addicted....and it works best on them
There is a big difference between concept and execution. The concept was to entice players to use the RMAH. In reality, (Most) players saw through the paper thin excuses and simply didn't use it. Clearly you didn't see through it.
As for your second point, there are no multiple builds in D3. Period. There is nothing that one 30th level DH can do that another can't do. Except the Gear. And that was a clear decision to make people want to use the AH and then by extension the RMAH.
Play D2 sometime and tell me that every single 30th level Amazon can do everything that every single other 30th level Amazon can do. They can't. Even with different equipment. That is WHY you have more replayability in D2. So you can have multiple capability builds for each character class. But again, with D3 the focus was so heavily focused on the equipment BECAUSE of the Auction houses. Pure and simple.
But this isn't a Diablo thread.
Completely disagree.
The RMAH was designed so people wouldn't be trying to sell stuff on ebay and other sites like in D2, which created a big problem for blizzard and other sites. The idea is to take that out of the equation while trying to make a bit of money out of it, but making money wasn't the primary concern. Blizzard even said themselves that the RMAH is negligible income for them, conspiracy theories or not.
There's a lot of different builds, "period". Try playing a tank build with lvl 30 dh skills and see how badly you fail. Not sure why you keep bringing up D2 skill trees as an argument: the only difference between d3 and d2 in this regard is you have to roll a new character to do the exact same thing you're doing in D3 by switching runes. I see this as a plus, and not a minus.
Kerrigan, Nova or both? :biggrin:
Nova, mostly, always had a thing for blondes![]()
I'm guessing you didn't side with the Jamaican ghost in WoL then?![]()
Actually I haven't even played WoL yet. I'm not going to get SC2 till it is all finished. Makes it easier too because the Protoss are by faaaaaaaaaaar my fav race.
Battle Chest edition in, what, 2016/17?
uuuugh.
Umm, people are playing SC2 like crazy. Are you not at all aware of whats going on?
With regards to SC2 and D3, I doubt there are more players playing the older versions of the series.
Haters gonna hate.
SC2 was awesome, much fun, and vastly superior to SC1 in almost every way. Improved path finding, extremely well balanced play tactics, and better graphics. They literally created a superior version of SC1, especially with regard to graphics, because they knew they had a good formula. Even with that they introduced new units, and new play dynamics that enhanced the overall meta-game. The only reason to play SCBW is if you simply prefer the slightly different gameplay style.
SC2 still has plenty of people playing, but after 3 years, its largely going to be the core crowd that care about this game...ie: the "loyal following".
Where is your proof to contrary?
D2's "loyal following" is the exact same as what you attack SC2 for having - why cast the game is a positive light? Its simply a double standard you setup! Rosy glasses at all? The only reason i don't comment about any 'depth' in D2 vs D3' is because I never gave a damn about Diablo 2.
Starcraft 1 had an campy yet amazing story.
Starcraft 2 had a campy yet crappy story that shits on the SC1 lore and basically all the development that Raynor had throughout the game.
Raynor vowed that he would never forgive Kerrigan for the atrocities she had committed and that he would seek vengeance until the day he died for the billions of humans and protoss she willingly killed. Starcraft 1 ended with the "queen bitch of the universe" enacting a massive holocaust against every non zerg living thing in the sector. She was dead to him on that day.
This story of revenge turned into a hollywood love story complete with into the sunset ending in less than one game with absolutely zero reason as to why it happened. "Sometimes, I think it would have been better if you had died that day." No, what? Did Raynor suddenly forget that he had enacted an eternal vengeance against Kerrigan for her series of betrayals and the dozen of times she tried to kill him, and the millions of humans and protess that she had killed? Apparently he did, and he also forgot his eternal oath.
Its almost funny to think that people consider SC2 to be a "heavy" story game. The entire game was modeled into a funny space western. There are stupid jokes and crap everywhere, starting from the first mission. SC1 was a serious space western. It had funny parts to it, but in a extremely dark way.
Nothing in SC2 competes with the cutscene involving the assault on the science vessel infested with zerg which starts off dramatic, has a funny scene, then suddenly devolves to pure horror, or the scene where a hundred dragoons warp onto a outpost, or hell the ending of brood war with the record player and the admirals sad letter to his wife. Now THAT was a dark and heavy game.
Amazon is offering beta access for pre-orders.
In the short time while I typed my post you quoted and made a post that talked somewhat about this, and I have to admit I agree with some of that. SC1 is doubtless the superior game. No doubt about that.
Still, SC2 coasts very far on the fact that it takes us back to those same buildings, units, and world... for the most part. I can't bring myself to hate it. But I definitely don't play it with the kind of zeal that I did SC1.
Blizzard definitely suffers from being around too long now, there was more of a hands off attitude in earlier games, partly because of lack of precedent from other games, or technological limitations... and the company being smaller.
They patch their games to death now. They monitor them too closely, and strangle any sort of natural community development... they've got their nose too deep into their own shit. Too many cooks spoiling the soup, etc.
But the reason that D3 died so fast was because it was an obvious and blatant money grab and nothing more. D2 was a vastly superior game in terms of depth, content and overall just plain fun.

And SC2 with it's one expansion/per race is not a blatant money grab?
Not that I think SC2 is a bad game because SC2 did improve on SC1 in a number of ways.
And SC2 with it's one expansion/per race is not a blatant money grab?
Not that I think SC2 is a bad game because SC2 did improve on SC1 in a number of ways.
