Originally posted by: Sylvanas
Wreckem:
They are working with Intel and Havok on doing it, but its not for current cards. They are working on it for the future.
The 48xx cards WILL NOT EVER accelerate Havok. Future ATI and Intel discrete graphics will in all likelyhood move Havok to the GPU, but thats probably not going to happen until sometime in 2009.
No, they do and will. From
Guru3d
It's work in progress and during a recent press-briefing we asked when we can expect driver support for GPU HAVOK physics. The answer was unfortunately a bit cold. It could be a matter of two months, yet also easily be the end of the year. Fact remains though that the Series 4000 do support the feature and AMD's driver team is working on it.
Hardware Canucks also mention Havok
Here
Wreckem:
As for DX 10.1, by the time Starcraft 2 comes out Nvidia will have a DirectX 11 part. DirectX 11 is coming before Windows 7. DX 11 is said to be released sometime next spring/summer.
Starcraft 2 is expected to turn up H1 09 if not Christmas this year, there will be no DX11 or Windows 7- you have no idea when Nvidia or ATI will have support for DX11 so it's silly to propose this information as fact, it is likely that they will have support at around the same time given what we have seen in the past.
Wreckem:
DX 10.1 is fairly worthless. It is a microevolutionary step over DX 10 that only a hanful of games will ever use. DX 11 will be completely revolutionary step for desktop graphics.
There are plenty of articles out there on this, DX10.1 is not worthless and it is very important since it makes the developers job easier. Not to mention it has the potential to run alot faster due to one less render pass, we saw this evident in Assasins Creed.
Wreckem:
Unreal 3, and all future games based off of the Unreal Engine, will be PhysX enabled.
Unreal Engine 3 does not mean guaranteed PhysX- the engine has the potential to but does not support it on every title. Mass Effect does not have PhysX, Gears of War and Bioshock are the same, infact UT3 is the only UE3 game for the PC that supports hardware accelerated Physics, with the others it is up to the developer to implement it.