gorobei
Diamond Member
- Jan 7, 2007
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it's frostbite, all ea studios use frostbite as policy. the dev Motive studios even worked on swBF2.ugh controls with mouse is horrible....
I sort of expected better GFX as well.
I think the game loses to battlefront in terms of quality, which sort of explains the sub AAA title price tag at 40 dollars and not 60.
EA knew they could not pass this game at 60 dollars, and that is saying a lot seeing how greedy EA is.
IMO, i don't think the game is even worth 40 dollars, lucky for me i have a EA play pro sub.
I would not recommend this game at full price... its definitely a bucket game but that bucket better be a discounted steam / EA sale.
No it loses to battlefront in gfx.
I don't know what engine they used but its definitely not frostbyte, or even cryengine.
Explosions of capital ships could of been done much better, instead it almost borderlines minecraft explosions, they don't feel real.
that said, from what i've watched it really is the successor to xw/tf in that the gameplay is virtually the same as 27 years ago: turn turn turn with no clue of who is where and what is happening in the battle, shoot randomly and hope.
there are some quality of life upgrades in the story-campaign mode as far as checkpoints and restarting. but the UI is just miserable, mostly due to slavishly trying to adhere to the cockpit design esthetics of the movies. too many little non obvious gauges and led counters in odd locations so as to fit in with the undefined spaces on the instrument panels. the lockon pointer has a mini cam view to show you the targets orientation when its offscreen, but there were a ton of more useful UI solutions available to avoid the pointless turnfest. cockpits have way too small visibility and im not sure even free mouse look would help. god help anyone who does VR and hardcore mode no UI.
the biggest issue is that the controls seem very lacking. [as much as i hate gaijin studios they at least knew to make the mouse and keyboard controls optimally intuitive on War Thunder]. i've watched 4 different streamers on a range of formats (m+kb, xb controller, flight yolk, hotas) and it all seems very un-optimized in terms of user friendliness. the tuning input sliders for analogue stick axes are there but there is no recommended sweet spot. the quick flick marking menus are there, but it all just seems clumsy.
the customization for ships seems to have enough depth, and they all seem like balanced sidegrades.