i waited for years, then i had to buy a new GPU, then i had to upgrade my OS, to play Stalker 2, and when i finally did, i was disappointed.
1. it's AGAIN the same story.
Look, what was fun was the anomalies and the artifacts. Just give us anomalies and artifacts SOMEWHERE ELSE and we'll be happy, but noooooooo, no, it's again the same maps and the same story.
2. the combat feels off.
This is a big problem. The previous 3 stalker games did already have the problem that early shotguns and pistols were crap, but once you got up to the AK then fighting became reasonable, and when you stepped up to M16s and past that, shooting got really good. Bullet drop and actual travel time. And, overall, a decent AI. As the player, you would have the advantage if you were further away, because you would aim better than the AI. If you got too close, well, that was a mistake, don't get too close.
But, in S2 the enemies just hit you immediately. The instant you peek out, they hit you. At distances so far that i'm not sure the enemies have even rendered, they hit you. They follow you behind walls, behind hills. They spot you standing still in vegetation, at night, crouched.
The game tries to resolve this by giving you bottomless healthkits, but i want some kind of skill-payoff to enjoy the game.
3. progression is artificially restricted.
I mean, there's ways around it, but the game really really wants you to spend 20+ hours with SMGs. The early maps have NOTHING hidden that slightly over the power level of everything else. There's death triggers everywhere that leads to the part of the game where the good stuff is.
This is because S2 is vastly more cinematic than S1/S1.2/S1.3 .. which can clearly be seen in the scripted fight with the chimaera in the swamps. I spent two hours trying to kill the damn thing, to find out you are SUPPOSED to run away. But the game doesn't really give you the chance to try to kill it - you don't have the gear, or the ammo, or even the terrain to fight it.
4. there is not much to explore for.
Aside from the fact that i've already played these maps three times, there's very little to nothing unique hidden in weird places, which was sort of a signature for the previous games. It's just food, ammo, medkits.
I remember .. idk, Clear Sky, at one point i find a RPG with 2 rounds of ammo. This is a massive discovery, and i am not going to just casually fire this weapon at the first mob that comes around - i'm keeping it for when i really need it. Well .. i spent hours carrying the goddamn thing around, because i was paralyzed at the idea of wasting it. (and then finding out it's actually crap)
But Clear Sky gave me a special weapon because i went exploring, but also limited it to only 2 shots so i could maybe ruin one or two encounters, but not all the game.
Overall i found the game design to be very poor. Bad balancing of .. everything, from the AI, to the stupid damage when you walk in the immediate vicinity of barbed wire, the tankiness of the mobs, the game trying to tie you down to an expected progression, like, yeah we want you to run this mission full of radiation, but no, you can't come back later when you have the anti-radiation gear, we want you to run it NOW because we decide what is fun. And a game that is 90% gun shooting, having bad shooting really ruins the game.
looking at all 4 games, and assuming zero bugs, i would put S2 .. last. Having played them out of sequence, i still think they were best the way they came out, with Shadows of Chernobyl being the best, Clear Sky second, Call of Pripyat third, and Stalker 2 last. It was almost a chore to play, it only got .. "fun" when i had a exoskeleton with sprint, and a kitted out Dnipro, by which time the other exo guys were no match at all - why was this not balanced AT ALL ? Why is it that i can run that gauntlet house in Pripyat, kill 30 exos, and walk away with more than i had started with? It shouldn't be possible.
i'm sorry but, i feel really passionately about the previous stalker games. I remember being in Call of Pripyat, and finding a really nice stash with a OTs-14 in perfect conditions, and ammo for it. Now .. this gun is not as modern as my modded G3, and as such is inferior in just about every way. BUT, it's got a bigger bullet, with the additional bullet drop and reduced range that comes with it, but since i'm just now fighting in CQC in a town, this would be perfect, the moment for this weapon to shine, AH if only i could afford the extra carry weight !!
This level of balance just does not exist in S2. New weapon? Nah, mine is already better. new armor? nope. New .. something? no such thing exists. And S2 is so ridiculous that, they've made like 20 different (vaguely) exoskeletons, and when you've been deemed by the Holy Developers to have suffered enough and now are allowed to use exos, you start finding all these rare exos every-****-where because hey, we designed them, YOU MUST CONSUME OUR CONTENT.
This just doesn't compare to early stalker. I would carry a G3 rifle, and a sniper, because the sniper had that little extra range that would allow me to take the enemies without fighting, and earn me enough to keep my stuff repaired, but then i also kept at home a modded TR-301 for short-run missions, because it was better in handling BUT would wear out much faster.