Validates my prediction from several days ago. The fall off in performance with infinity cache as resolution increases would be less than previous generations, thus more competitive at lower resolutions.
The patent on the elimination of cache data replication could explain the lowered bandwidth needed. If you don't need to load multiple instances of either shader code or data, then that would free up a lot of data movement.
Let's assume a fps of 60, then you have 16.66ms/frame to store all of the necessary code and data for that frame. If you can now drop that data volume by 50% due to the elimination of replicated data in the local caches, you can get by with a 1/2 sized bus.
Maybe this is why AMD is concentrating on 4K in their messaging, as it seems that with higher framerates (lower rez), this sort of optimization will start to be overwhelmed as the time allowed for updating new data is reduced. Bandwidth x frametime (total data) falls below the necessary number needed for that new frame, even with no replication of data.
Nail waiting to be hammered prediction:
If this is close to being correct, we should see the RX 6xxx cards having less of a % reduction in framerate as resolution increases. This is opposite to what we've become accustomed to.