- Jun 2, 2012
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I understand that more dynamic range = better sound quality but does anybody else have a hard time finding a sweet spot in some games volume?
A lot of games dont give you a lot of options to tweak the different elements like background music,dialogue,effects etc... and lot of games the dialogue is either way too low or the explosions are a million times too loud etc etc... makes it hard to find a sweet spot
A lot of games dont give you a lot of options to tweak the different elements like background music,dialogue,effects etc... and lot of games the dialogue is either way too low or the explosions are a million times too loud etc etc... makes it hard to find a sweet spot