For quite a number of years I've just kept putting in my first Sound Blaster 16 in PCs and playing games. I didn't think much of it as I only had two speakers. Well I've finally decided to build a new computer as too many games are running like crap on my old one (P4 1.5) and upon looking through mother board options I was suprised to see that most motherboards now come with AC'97 or some "multi-channel" soundcard onboard. I also then looked at what sound-blaster had produced and they are up to Audigy 4 EAX4.0. I then realized I have no idea what's going on with soundcards anymore and google searches didn't help much either.
Newegg had a chaintech soundcard that went up to 7.1 channels. Here's my concern. Is there a driver standard for sound (like openGL or direct3D is to graphics) that guarantees the use of all of those channels in things like software DVD-players, games, etc? Or if you want to play games with 3d sound to a 5.1 speaker system, you'd better get a card that supports EAX and specifically a Audigy? From glancing at the EAX API info it seems to be that EAX is extending microsoft's DirectSound3D API and focusing on reverberation more than it's telling what sound to go out of which speaker... what is controlling what sound is coming out of which speaker in a game?
For instance, what is the hardware/software requirement for playing say Call of Duty and having a guy shooting a gun behind and to the left of me coming out of the back left speaker?
I suppose I would need something that supported at least 5.1 channel sound and 5 speakers one of which was back and left. Do I need DirectSound3D support for this to happen? do I need AC97 support? Do I need EAX support?
Does the digital output for the soundcards to say a "Dolby Digital/DTS Home Theater receiver" encode the mulit-channel sound and let you play it to the receiver?
Sorry for all the questions, I just don't understand what happened to sound since the last I payed attention Sound Blaster AWE 32 was the it card to have...
Thanks!
Vik
Newegg had a chaintech soundcard that went up to 7.1 channels. Here's my concern. Is there a driver standard for sound (like openGL or direct3D is to graphics) that guarantees the use of all of those channels in things like software DVD-players, games, etc? Or if you want to play games with 3d sound to a 5.1 speaker system, you'd better get a card that supports EAX and specifically a Audigy? From glancing at the EAX API info it seems to be that EAX is extending microsoft's DirectSound3D API and focusing on reverberation more than it's telling what sound to go out of which speaker... what is controlling what sound is coming out of which speaker in a game?
For instance, what is the hardware/software requirement for playing say Call of Duty and having a guy shooting a gun behind and to the left of me coming out of the back left speaker?
I suppose I would need something that supported at least 5.1 channel sound and 5 speakers one of which was back and left. Do I need DirectSound3D support for this to happen? do I need AC97 support? Do I need EAX support?
Does the digital output for the soundcards to say a "Dolby Digital/DTS Home Theater receiver" encode the mulit-channel sound and let you play it to the receiver?
Sorry for all the questions, I just don't understand what happened to sound since the last I payed attention Sound Blaster AWE 32 was the it card to have...
Thanks!
Vik