Ever since I replaced my 7800GTX with a X1900XT, I've felt the AA didn't look as good as it should. Since I only play CS:S and Quake4, I don't have a variaty of games to test it with, but it looks pretty bad in both. I don't know how to describe it other than objects in the distance appear like they don't have any AA applied at all. It doesn't matter what it is, be it edges of buildings, props (telephone\power wires in CS:S, stairs in Q4), or even other players. I found in Quake 4 that it was really bad in certain spots, and the following video shows what I'm talking about:
http://s88012115.onlinehome.us/q4aa.avi
That was taken at 1152x864 with 4x AA and HQ mode on, with Catalyst AI disabled, HQAF enabled, and Adaptive Antialiasing set to quality. Look at the stairs as I move around...don't they look horrible? I've already confirmed with someone else that it doesn't look nearly as bad on a GTX, and I'm tempted to reinstall mine just to test it myself.
So does ANYONE else notice this? Driver bug? "Driver optimizations"?
Before anyone says to: I've already formatted when the Catalyst 6.2s came out.
http://s88012115.onlinehome.us/q4aa.avi
That was taken at 1152x864 with 4x AA and HQ mode on, with Catalyst AI disabled, HQAF enabled, and Adaptive Antialiasing set to quality. Look at the stairs as I move around...don't they look horrible? I've already confirmed with someone else that it doesn't look nearly as bad on a GTX, and I'm tempted to reinstall mine just to test it myself.
So does ANYONE else notice this? Driver bug? "Driver optimizations"?
Before anyone says to: I've already formatted when the Catalyst 6.2s came out.