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Someone PLEASE tell me that this isn't real-time

Cougar

Golden Member
Take a look here.

Please tell me that shot wasn't rendered in real time. If it is then I think I'm going to cry when the system specs for Doom 3 come out.
 
It's real time and it's over a year old 😕 Was back before the GF3 was even released (was shown at the MacWorld show where the GF3 was to debut iirc)

It's rumored that the recent E3 shots are also over a year old, dunno the truth to that though.
 
The guys at Penny Arcade saw it in action, you can check out their impressions here.. Apparently ALL of the e3 footage was rendered in real time.
 
Originally posted by: ThaGrandCow
Yes that's real time. Expect a GF4 minumum to play the game.
Forgot to say, Carmack said sometime back that a GF3 would pretty much be the minimum to run at 30fps with decent effects.


 
Originally posted by: BrunoPuntzJones
It's real time and it's over a year old 😕 Was back before the GF3 was even released (was shown at the MacWorld show where the GF3 was to debut iirc)

It's rumored that the recent E3 shots are also over a year old, dunno the truth to that though.


How on earth did they pull that off? What did it run at 1fps? Maybe PC video game makers are finally taking full advantage of the hardware that's available?

MrBond....

If it was all real time then my poor wallet is going to have a dent the size of the grand canyon if I plan on playing this game.

Let see here: 3ghz cpu, 1gb pc4200 rdram, geforce 5 Ti 16000, and a 15k rpm ultra 160 scsi drive w/16mb cache....hopefully that should be enough to run it at 30fps.

Ah well, at least I now have my gamecube to keep my mind off my poor underpowered pc. 😉
 
Carmack and his cronies don't program on dink PC's 😛

Not sure what they would be using card wise. If you pic up the E3 video they show Carmack at his desk working and his monitor kicks ass. Looks like a 24" 16:9. Someone else may know what they were using card wise. I'm sure they were running on reference GF3 cards though. Doom3 was the program they used at MacWorld to demonstrate it's capabilities.

On a side note, at E3 they said the engine is completely finished (well not counting futher optimizations until release). They are working on the actual content now. w00t, the hard part's over.

Edit: I mean that they had GF3 cards to actually test the game with, not program on. Just guesses here btw.
 
Now that I look at it closer, it is not as good as it first looks. You can see the polygons in some areas and the rest is just detailed textures. Probably not realtime lighting. Very doable.
 
I was under the impression that there was real-time lighting for DoomIII. I remember reading in one of the E3 coverage interviews where someone from id said that 'real cinematic lighting experience will be put to real use now', or something to that effect. Can't seem to track down the article I saw it in.

Have you guys seen that 7 minute Doom history movie? The scene in the bathroom with the swinging light and the accurate shadow reproduction the entire time is pretty sweet looking. And there's a scene about halfway through that shows a creature walking through a room with pillars and a rotating light source.

Pretty Keen guy that Carmack fella. 😉
 
You can see the original Doom3 preview here. It was indeed previewed first at Macworld in February of 2001 when the GeForce3 was introduced.

The whole point of that demo was to show off programmable shaders. That is why the GF3 will be the minimum specs. BTW, the video appears to run at about 20-25fps.
 
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